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Tiefling refugees: Difference between revisions

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The '''tiefling refugees''' are a group of [[tiefling]]s trying to reach [[Baldur's Gate]] after being exiled from [[Elturel]].  
The '''tiefling refugees''' are a group of [[tiefling]]s trying to reach [[Baldur's Gate]] after being exiled from [[Elturel]].  


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==Act One==
==Act One==
The refugees are camped out in the [[Emerald Grove]], but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the [[Rite of Thorns]].
The refugees are camped out in the [[Emerald Grove]], but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the [[Rite of Thorns (ritual)|Rite of Thorns]].


{{CharLink|Nymessa}} and {{CharLink|Damays}}, found in the northeast of the {{Coords|237|371|Wilderness}}, can be [[Persuasion|Persuaded]] by a non-[[drow]], [[duergar]] or [[githyanki]] player to give directions to their camp.
{{CharLink|Nymessa}} and {{CharLink|Damays}}, found in the northeast of the {{Coords|237|371|Wilderness}}, can be [[Persuasion|Persuaded]] by a non-[[Drow]], [[Duergar]] or [[Githyanki]] player to give directions to their camp.


=== Locations ===
=== Locations ===
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{{div col end}}
{{div col end}}
==== Lower City ====
==== Lower City ====
* {{MdCharLink|Silfy}} ({{Coords|20|-138}} by the Heapside Strand waypoint)
* {{MdCharLink|Silfy}} * ({{Coords|20|-138}} by the Heapside Strand waypoint)
==== Elfsong Tavern ====
==== Elfsong Tavern ====
* {{MdCharLink|Alfira}}
* {{MdCharLink|Alfira}}
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* {{MdCharLink|Danis}}
* {{MdCharLink|Danis}}
* {{MdCharLink|Ide}}
* {{MdCharLink|Ide}}
* {{MdCharLink|Mirkon}}*
* {{MdCharLink|Mirkon}} *
* {{MdCharLink|Mattis}}*
* {{MdCharLink|Mattis}} *
* {{MdCharLink|Umi}}*
* {{MdCharLink|Umi}} *
* {{MdCharLink|Zorru}}*
* {{MdCharLink|Zorru}} *
{{div col end}}
{{div col end}}
<small>* These characters can survive to Act 3 even if Last Light fell.</small>
==== Other Locations ====
==== Other Locations ====
{{div col}}
{{div col}}
* {{MdCharLink|Arabella}}* (Sewers)
* {{MdCharLink|Arabella}} * (Sewers)
* {{MdCharLink|Dammon}} (Forge of the Nine)
* {{MdCharLink|Dammon}} (Forge of the Nine)
* {{MdCharLink|Mol}}* (The Guildhall)
* {{MdCharLink|Mol}} * (The Guildhall)
* {{MdCharLink|Zevlor}}* (Upper City/Endgame)
* {{MdCharLink|Zevlor}} * (Upper City/Endgame)
{{div col end}}
{{div col end}}
<small>* These characters can survive to Act 3 even if Last Light fell.</small>
<small>* These characters can survive to Act 3 even if Last Light fell.</small>

Latest revision as of 00:52, 31 October 2024

The tiefling refugees are a group of tieflings trying to reach Baldur's Gate after being exiled from Elturel.


Portrait Locke.png
Blood has followed us since Elturel. I just want to leave this place and never look back.
Locke

Background[edit | edit source]

Shortly before the events of Baldur's Gate 3, the city of Elturel was temporarily dragged into Avernus as part of a demonic plot. Afterwards, Elturel's Tiefling population was falsely blamed for the incident. The increased prejudice forced most of them to leave the city.

Act One[edit | edit source]

The refugees are camped out in the Emerald Grove, but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the Rite of Thorns.

Nymessa Nymessa and Damays Damays, found in the northeast of the Wilderness X: 237 Y: 371, can be Persuaded by a non-Drow, Duergar or Githyanki player to give directions to their camp.

Locations[edit | edit source]

A list of the tiefling refugees in Act One and where they can be found at first.

The Hollow[edit | edit source]

Emerald Grove[edit | edit source]

Tiefling Hideout[edit | edit source]

Other Locations[edit | edit source]

Act Two[edit | edit source]

If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the Shadow-Cursed Lands. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to Moonrise Towers, the remaining free survivors of the group find shelter at Last Light Inn.


Portrait Alfira.png
Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.

Locations[edit | edit source]

A list of the tiefling refugees in Act Two and where they can be found, provided they survived the earlier act.

Last Light Inn[edit | edit source]

* Contingent on Rolan being convinced to stay in Act One.

Moonrise Towers[edit | edit source]

Reithwin Town[edit | edit source]

Died in the House of Healing[edit | edit source]

Died in the Shadow-Cursed Lands[edit | edit source]

Missing[edit | edit source]

The following characters do not appear in Act Two.

* These characters cease to exist in the game on leaving for the Rosymorn Monastery Trail

Missing in Act Two but existing in Act Three[edit | edit source]

These characters are encountered in Act Three, but are never seen in Act Two.

Act Three[edit | edit source]

If the Last Light Inn's protection holds, the tieflings manage to exit the Shadow-Cursed Lands after the Absolutist army has moved on from the road to Baldur's Gate. Once they reach the city, they find they are just one group among many who are fleeing from the war.

The surviving tiefling refugees can be found throughout the city, trying to make a life for themselves, or otherwise camped together in the refugee camp in Rivington.

Locations[edit | edit source]

A list of the tiefling refugees in Act Three and where they can be found, provided they survived the earlier act.

Sorcerous Sundries[edit | edit source]

Lower City[edit | edit source]

  • Silfy Silfy * (X: 20 Y: -138 by the Heapside Strand waypoint)

Elfsong Tavern[edit | edit source]

Refugee Area[edit | edit source]

Other Locations[edit | edit source]

* These characters can survive to Act 3 even if Last Light fell.

Missing[edit | edit source]

The fate of these characters is unconfirmed. [Needs Verification]

Achievements[edit | edit source]

Read more in Leave No One Behind

A-Leave No One Behind.jpg

Leave No One Behind
Save every tiefling refugee you can throughout the game in a single playthrough.


See also[edit | edit source]