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During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.{{ref|{{MdCharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Gyordi, {{SmCharLink|Ebber}}, {{SmCharLink|Fry}}, {{SmCharLink|Goodge}}, {{SmCharLink|Matthew}}, and {{SmCharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. | During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the [[The High Hall#Upper City Sewers|Upper City Sewers]] destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.{{ref|{{MdCharLink|Lewis Morell|Lewis Morell's}} {{SAI|Speak with Dead}} dialogue.}} Faced with severe casualties, the last remaining remnants of the Watch are composed of Gyordi, {{SmCharLink|Ebber}}, {{SmCharLink|Fry}}, {{SmCharLink|Goodge}}, {{SmCharLink|Matthew}}, and {{SmCharLink|Preyn}}. A [[Mind Flayer]] vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. | ||
Gyordi leads the remaining Watchmen out of the courtyard before being met with the party, and will be frightened by the presence of its Mind Flayer (be it the avatar, {{SmCharLink|Karlach}}, {{SmCharLink|The Emperor}}, or {{SmCharLink|Orpheus}}). Passing a passive DC 20 [[Insight]] check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 [[Persuasion]], [[Intimidation]] or [[Strength]] check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, [[Deception]], or | Gyordi leads the remaining Watchmen out of the courtyard before being met with the party, and will be frightened by the presence of its Mind Flayer (be it the avatar, {{SmCharLink|Karlach}}, {{SmCharLink|The Emperor}}, or {{SmCharLink|Orpheus}}). Passing a passive DC 20 [[Insight]] check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 [[Persuasion]], [[Intimidation]] or [[Strength]] check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, [[Deception]], or Strength check to convince them. | ||
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check will instead reveal that Gyordi is completely dejected and has given up, but still retains hope that something will happen to tip the odds;{{ref|Devnotes: ''*His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*''}} every class except [[Wizard]] will instead get a special DC 20 | If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check will instead reveal that Gyordi is completely dejected and has given up, but still retains hope that something will happen to tip the odds;{{ref|Devnotes: ''*His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*''}} every class except [[Wizard]] will instead get a special DC 20 check based on either [[Arcana]], Insight, Persuasion, Intimidation, Deception to convince them, or two generic DC 20 [[Wisdom]] and Persuasion checks. | ||
Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle. | Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle. |
Revision as of 01:46, 28 October 2024
“City Watch - with me! We'll follow you. To our last breaths.„
Involvement
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Gyordi, Ebber, Fry, Goodge, Matthew, and Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
Gyordi leads the remaining Watchmen out of the courtyard before being met with the party, and will be frightened by the presence of its Mind Flayer (be it the avatar, Karlach, The Emperor, or Orpheus). Passing a passive DC 20 Insight check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince Gyordi to partake in the ensuing battle as City Watch allies with a DC 18 Persuasion, Intimidation or Strength check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check to convince them.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, the insight check will instead reveal that Gyordi is completely dejected and has given up, but still retains hope that something will happen to tip the odds;[2] every class except Wizard will instead get a special DC 20 check based on either Arcana, Insight, Persuasion, Intimidation, Deception to convince them, or two generic DC 20 Wisdom and Persuasion checks.
Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.
Combat
Attacks and abilities
Notable loot
Notes
- Gyordi and the rest of the named Watchmen have identical stats to the Watcher Guardians that can be summoned through the action .
- Gyordi and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
- Gyordi's breastplate is exclusively coloured black and blue, rather than having brown accents.
- Gyordi also wears the Scalpspike Helm.
References
- ↑ Lewis Morell's dialogue.
- ↑ Devnotes: *His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*