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| image = Class Druid Land Badge Icon.png
| image = Class Druid Land Badge Icon.png
}}
}}
{{SubclassQuote|quote=Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.|image=Class Druid Land Badge Icon.png}}
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
[[Category:Subclasses]]


== Subclass Features ==
{{Quote class|{{PAGENAME}}}}
 
== Subclass features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}


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; Bonus Cantrip
; Bonus Cantrip
: Choose an additional Cantrip from the [[Druid/Spells|Druid spell list]].
: Choose an additional Cantrip from the [[List of Druid spells|Druid spell list]].
{{div col|colwidth=20em}}
{{div col|colwidth=20em}}
* {{SAI|Guidance|c=16}}
* {{SAI|Guidance|c=16}}
Line 37: Line 37:
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


::{{Table list|
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
::; Arctic : {{SAI|Hold Person|c=16}}, {{SAI|Spike Growth|c=16}}
|-
::; Coast : {{SAI|Mirror Image}}*, {{SAI|Misty Step}}*
! scope="col" | Land
::; Desert : {{SAI|Blur|c=16}}*, {{SAI|Silence|c=16}}*
! scope="col" | Spells
::; Forest : {{SAI|Barkskin|c=16}}, {{SAI|Hold Person|c=16}}
|-
::; Grassland : {{SAI|Invisibility|c=16}}*, {{SAI|Pass Without Trace|c=16}}
! scope="row" | {{Pass|Arctic|w=30}}
::; Mountain : {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=16}}
| {{SAI|Hold Person|c=16}}
::; Swamp : {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=16}}*
{{SAI|Spike Growth|c=16}}
::; Underdark : {{SAI|Web|c=16}}*, {{SAI|Misty Step}}*
|-
}}
! scope="row" | {{Pass|Coast|w=30}}
| {{SAI|Mirror Image}}*
{{SAI|Misty Step}}*
|-
! scope="row" | {{Pass|Desert|w=30}}
| {{SAI|Blur|c=16}}*
{{SAI|Silence|c=16}}*
|-
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}}
| {{SAI|Barkskin|c=16}}
{{SAI|Hold Person|c=16}}
|-
! scope="row" | {{Pass|Grassland|w=30}}
| {{SAI|Invisibility (spell)|Invisibility|c=16}}*
{{SAI|Pass Without Trace|c=16}}
|-
! scope="row" | {{Pass|Mountain|w=30}}
| {{SAI|Mirror Image}}*
{{SAI|Spike Growth|c=16}}
|-
! scope="row" | {{Pass|Swamp|w=30}}
| {{SAI|Melf's Acid Arrow}}*
{{SAI|Darkness|c=16}}*
|-
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}}
| {{SAI|Web|c=16}}*
{{SAI|Misty Step}}*
|}


* ''Spells marked with * are not on the druid spell list.''
* ''Spells marked with * are not on the druid spell list.''
Line 56: Line 83:
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


::{{Table list|
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
::; Arctic : {{SAI|Sleet Storm|c=16}}, {{SAI|Haste|c=16}}*
|-
::; Coast : {{SAI|Sleet Storm|c=16}}, {{SAI|Call Lightning|c=16}}
! scope="col" | Land
::; Desert : {{SAI|Protection from Energy|c=16}}, {{SAI|Hypnotic Pattern|c=16}}*
! scope="col" | Spells
::; Forest : {{SAI|Call Lightning|c=16}}, {{SAI|Plant Growth}}
|-
::; Grassland : {{SAI|Daylight}}, {{SAI|Haste|c=16}}*
! scope="row" | {{Pass|Arctic|w=30}}
::; Mountain : {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=16}}*
| {{SAI|Sleet Storm|c=16}}
::; Swamp : {{SAI|Stinking Cloud|c=16}}*, {{SAI|Vampiric Touch|c=16}}*
{{SAI|Haste|c=16}}*
::; Underdark : {{SAI|Gaseous Form|c=16}}*, {{SAI|Stinking Cloud|c=16}}*
|-
}}
! scope="row" | {{Pass|Coast|w=30}}
| {{SAI|Sleet Storm|c=16}}  
{{SAI|Call Lightning|c=16}}
|-
! scope="row" | {{Pass|Desert|w=30}}
| {{SAI|Protection from Energy|c=16}}  
{{SAI|Hypnotic Pattern|c=16}}*
|-
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}}
| {{SAI|Call Lightning|c=16}}
{{SAI|Plant Growth}}
|-
! scope="row" | {{Pass|Grassland|w=30}}
| {{SAI|Daylight}}  
{{SAI|Haste|c=16}}*
|-
! scope="row" | {{Pass|Mountain|w=30}}
| {{SAI|Lightning Bolt}}*  
{{SAI|Grant Flight|c=16}}*
|-
! scope="row" | {{Pass|Swamp|w=30}}
| {{SAI|Stinking Cloud|c=16}}*  
{{SAI|Vampiric Touch|c=16}}*
|-
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}}
| {{SAI|Gaseous Form|c=16}}*
{{SAI|Stinking Cloud|c=16}}*
|}


{{Level header|6}}
{{Level header|6}}


; {{SAI|Land's Stride: Difficult Terrain|w=40}}
; {{SAI|Land's Stride: Difficult Terrain|w=40}}
: [[Difficult Terrain]] no longer slows you down.
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.
 
; {{Pass|Land's Stride: Advantage|w=40}}*
: You have {{Advantage}} on {{Saving Throw}}s against plants that are magically created to impede your movement.
 
; {{Pass|Land's Stride: Plants|w=40}}*
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
 
<nowiki>*</nowiki>Denotes a feature that is not listed anywhere, but is nonetheless granted.


{{Level header|7}}
{{Level header|7}}
Line 77: Line 139:
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


::{{Table list|
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
::; Arctic : {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}}
|-
::; Coast : {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=16}}
! scope="col" | Land
::; Desert : {{SAI|Blight}}, {{SAI|Wall of Fire|c=16}}
! scope="col" | Spells
::; Forest : {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=16}}
|-
::; Grassland : {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=16}}
! scope="row" | {{Pass|Arctic|w=30}}
::; Mountain : {{SAI|Stoneskin|c=16}}, {{SAI|Dominate Beast|c=16}}
| {{SAI|Conjure Minor Elemental}}
::; Swamp : {{SAI|Blight}}, {{SAI|Grasping Vine|c=16}}
{{SAI|Ice Storm}}
::; Underdark : {{SAI|Greater Invisibility|c=16}}*, {{SAI|Dominate Beast|c=16}}
|-
}}
! scope="row" | {{Pass|Coast|w=30}}
| {{SAI|Freedom of Movement}}
{{SAI|Confusion|c=16}}
|-
! scope="row" | {{Pass|Desert|w=30}}
| {{SAI|Blight}}
{{SAI|Wall of Fire|c=16}}
|-
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}}
| {{SAI|Conjure Minor Elemental}}
{{SAI|Grasping Vine|c=16}}
|-
! scope="row" | {{Pass|Grassland|w=30}}
| {{SAI|Freedom of Movement}}
{{SAI|Polymorph|c=16}}
|-
! scope="row" | {{Pass|Mountain|w=30}}
| {{SAI|Stoneskin|c=16}}
{{SAI|Dominate Beast|c=16}}
|-
! scope="row" | {{Pass|Swamp|w=30}}
| {{SAI|Blight}}
{{SAI|Grasping Vine|c=16}}
|-
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}}
| {{SAI|Greater Invisibility|c=16}}*
{{SAI|Dominate Beast|c=16}}
|}


{{Level header|9}}
{{Level header|9}}
Line 93: Line 182:
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


::{{Table list|
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
::; Arctic : {{SAI|Cone of Cold}}*, {{SAI|Contagion}}
|-
::; Coast : {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}}
! scope="col" | Land
::; Desert : {{SAI|Wall of Stone|c=16}}, {{SAI|Insect Plague|c=16}}
! scope="col" | Spells
::; Forest : {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}}
|-
::; Grassland : {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=16}}
! scope="row" | {{Pass|Arctic|w=30}}
::; Mountain : {{SAI|Wall of Stone|c=16}}, {{SAI|Conjure Elemental}}
| {{SAI|Cone of Cold}}*
::; Swamp : {{SAI|Insect Plague|c=16}}, {{SAI|Cloudkill|c=16}}*
{{SAI|Contagion}}
::; Underdark : {{SAI|Contagion}}, {{SAI|Cloudkill|c=16}}*
|-
}}
! scope="row" | {{Pass|Coast|w=30}}
| {{SAI|Conjure Elemental}}
{{SAI|Greater Restoration}}
|-
! scope="row" | {{Pass|Desert|w=30}}
| {{SAI|Wall of Stone|c=16}}
{{SAI|Insect Plague|c=16}}
|-
! scope="row" | {{Pass|Forest (passive feature)|Forest|w=30}}
| {{SAI|Mass Cure Wounds}}
{{SAI|Contagion}}
|-
! scope="row" | {{Pass|Grassland|w=30}}
| {{SAI|Greater Restoration}}
{{SAI|Insect Plague|c=16}}
|-
! scope="row" | {{Pass|Mountain|w=30}}
| {{SAI|Wall of Stone|c=16}}
{{SAI|Conjure Elemental}}
|-
! scope="row" | {{Pass|Swamp|w=30}}
| {{SAI|Insect Plague|c=16}}
{{SAI|Cloudkill|c=16}}*
|-
! scope="row" | {{Pass|Underdark (passive feature)|Underdark|w=30}}
| {{SAI|Contagion}}
{{SAI|Cloudkill|c=16}}*
|}


{{Level header|10}}
{{Level header|10}}
Line 109: Line 225:
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.


==External Links==  
==External links==  
*{{FRWiki|Circle of the Land|long}}
*{{FRWiki|Circle of the Land|long}}


{{DruidNavbox}}
{{DruidNavbox}}
[[Category:Subclasses]]

Latest revision as of 17:22, 25 October 2024

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery
Replenish expended spell slots while out of combat.
Natural Recovery strength: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Natural Recovery Charge
Replenished by Long Rest
Bg3 content hr.png
Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Level 3

2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land Spells
Arctic Arctic Hold Person Hold Person

Spike Growth Spike Growth

Coast Coast Mirror Image Mirror Image*

Misty Step Misty Step*

Desert Desert Blur Blur*

Silence Silence*

Forest Forest Barkskin Barkskin

Hold Person Hold Person

Grassland Grassland Invisibility Invisibility*

Pass Without Trace Pass Without Trace

Mountain Mountain Mirror Image Mirror Image*

Spike Growth Spike Growth

Swamp Swamp Melf's Acid Arrow Melf's Acid Arrow*

Darkness Darkness*

Underdark Underdark Web Web*

Misty Step Misty Step*

  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Level 5

3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land Spells
Arctic Arctic Sleet Storm Sleet Storm

Haste Haste*

Coast Coast Sleet Storm Sleet Storm

Call Lightning Call Lightning

Desert Desert Protection from Energy Protection from Energy

Hypnotic Pattern Hypnotic Pattern*

Forest Forest Call Lightning Call Lightning

Plant Growth Plant Growth

Grassland Grassland Daylight Daylight

Haste Haste*

Mountain Mountain Lightning Bolt Lightning Bolt*

Grant Flight Grant Flight*

Swamp Swamp Stinking Cloud Stinking Cloud*

Vampiric Touch Vampiric Touch*

Underdark Underdark Gaseous Form Gaseous Form*

Stinking Cloud Stinking Cloud*

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Land's Stride: Advantage Land's Stride: Advantage*
You have Advantage Icon.png Advantage on Saving throws against plants that are magically created to impede your movement.
Land's Stride: Plants Land's Stride: Plants*
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

*Denotes a feature that is not listed anywhere, but is nonetheless granted.

Level 7

4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land Spells
Arctic Arctic Conjure Minor Elemental Conjure Minor Elemental

Ice Storm Ice Storm

Coast Coast Freedom of Movement Freedom of Movement

Confusion Confusion

Desert Desert Blight Blight

Wall of Fire Wall of Fire

Forest Forest Conjure Minor Elemental Conjure Minor Elemental

Grasping Vine Grasping Vine

Grassland Grassland Freedom of Movement Freedom of Movement

Polymorph Polymorph

Mountain Mountain Stoneskin Stoneskin

Dominate Beast Dominate Beast

Swamp Swamp Blight Blight

Grasping Vine Grasping Vine

Underdark Underdark Greater Invisibility Greater Invisibility*

Dominate Beast Dominate Beast

Level 9

5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land Spells
Arctic Arctic Cone of Cold Cone of Cold*

Contagion Contagion

Coast Coast Conjure Elemental Conjure Elemental

Greater Restoration Greater Restoration

Desert Desert Wall of Stone Wall of Stone

Insect Plague Insect Plague

Forest Forest Mass Cure Wounds Mass Cure Wounds

Contagion Contagion

Grassland Grassland Greater Restoration Greater Restoration

Insect Plague Insect Plague

Mountain Mountain Wall of Stone Wall of Stone

Conjure Elemental Conjure Elemental

Swamp Swamp Insect Plague Insect Plague

Cloudkill Cloudkill*

Underdark Underdark Contagion Contagion

Cloudkill Cloudkill*

Level 10

Nature's Ward Nature's Ward
You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.

External links[edit | edit source]