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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Force of personality.}}
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[[File:Charisma Score Icon.png|frameless|left|150px]] '''Charisma''' is an [[Character Creation#Ability Scores|Ability Score]] and the primary ability of [[Bard]], [[Warlock]], and [[Sorcerer]].
| description = Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. It affects your Deception, Intimidation, Performance, Persuasion skills.
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
| image = Charisma Score Icon.png
Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for [[Bard]]s, [[Paladin]]s, [[Warlock]]s and [[Sorcerer]]s (better chance to hit enemies with [[Spell]] [[Attack Roll]]s; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
}}
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s).


As of Early Access Patch 9, increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the [[Persuasion]] skill bonus).
Increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
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== Charisma modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


== Charisma Modifier Chart ==
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related Items==
== Ways to increase ==
===Increases Charisma "to"===
The following items/entities can be consumed/used for a permanent bonus to Charisma:
*''None''
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
 
The following [[feats]] can increase Charisma up to a ''base'' value of 20:
 
* [[Actor]]: +1 to Charisma
* [[Performer]]: +1 to Charisma
* [[Resilient]]: +1 to any chosen ability
 
== Related items ==
 
=== Affecting Charisma ===
The following items increase Charisma while equipped:
 
{{list style none |
* {{MdRarityItem|Birthright}} increases Charisma by +2 ''(up to 22)''
* {{MdRarityItem|Duke Ravengard's Longsword}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)''
}}
 
The following items reduce Charisma while equipped:
 
{{list style none |
* {{MdRarityItem|Devilfoil Mask}} reduces Charisma by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Smuggler's Ring}} reduces Charisma by -1
}}
 
=== Affecting saving throws ===
The following items grant a +1 bonus to Charisma saving throws:
 
{{list style none |
* {{MdRarityItem|Cerebral Citadel Armour}} via [[Illithid Protection]] ''(only if infested by a tadpole)''
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(only if [[githyanki]])''
* {{MdRarityItem|Seemingly Gleaming Ring}}
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
}}
 
The following items grant [[advantage]] on Charisma saving throws:
 
{{list style none |
* {{MdRarityItem|Fey Semblance Amulet}} via [[Semblance of Fey]]
* {{MdRarityItem|Silver Sword of the Astral Plane}} via [[Githborn Psionic Resistance]] ''(only if githyanki)''
}}


===Increases Charisma "by"===
=== Affecting ability checks ===
*{{RarityItem|Smuggler's Ring|40}} <ins>reduces</ins> {{Ability|Charisma}} by -1
The following items grant a +1 bonus to Charisma ability checks:
*{{RarityItem|Duke Ravengard's Longsword|40}} increases {{Ability|Charisma}} by +2 (''no cap'')
*{{RarityItem|Birthright|40}} increases {{Ability|Charisma}} by +2 (up to 22)


===+1 to Saving Throws===
{{list style none |
*{{RarityItem|Tyrannical Jackboots|40}} '''Scintillating'''
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
*{{RarityItem|Circlet of Psionic Revenge|40}} ''only if [[Githyanki]]''
}}
*{{RarityItem|Cerebral Citadel Armour|40}} '''Illithid Protection'''
*{{RarityItem|Phalar Aluve|40}} '''Sing: '''''1d4 to [...] [[Charisma]] [[Saving Throw]]s''


===Advantage on Saving Throws===
=== Benefiting from Charisma ===
*{{RarityItem|Fey Semblance Amulet|40}} '''Semblance of Fey'''
{{list style none |
*{{RarityItem|Silver Sword of the Astral Plane|40}} '''Githborn Psionic Resistance''': ''Only if [[Githyanki]]''
* {{MdRarityItem|Duke Ravengard's Longsword}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Harmonic Dueller}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{MdRarityItem|Helmet of Smiting}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
}}


===Temporary Hit Points===
{{NavGameplay/Character}}
*{{RarityItem|Helmet of Smiting|40}} '''Bolstering Smite:''' ''When you apply a [[Conditions|condition]] with one of your Smite spells, you gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] modifier. ''
*{{RarityItem|Duke Ravengard's Longsword|40}} '''Stirring Execution:''' ''On kill: allies within 9m / 30ft gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier (min.1).''
*{{RarityItem|Potent Robe|40}} '''Well-Liked and Well-Fortified:''' ''At the beginning of your turn, grant you [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier.''


===Other===
[[Category:Gameplay mechanics]]
*{{RarityItem|Tyrannical Jackboots|40}} '''Scintillating:''' ''You gain a +1 bonus to [[Charisma]] [[Ability Check|checks]] [...]''
[[Category:Ability Scores]]
*{{RarityItem|Harmonic Dueller|40}} '''[[Mellow Harmony]]:''' ''You make a [[Performance]] [[Ability Check|checks]], success grants all your melee weapon attacks additional damage equal to your [[Charisma]] Modifier (min.1).''
*{{RarityItem|Potent Robe|40}} '''Gregarious Caster:''' ''Your [[Spells#All Spells|cantrips]] deal additional damage equal to your [[Charisma]] Modifier.''
{{Template:Gameplay}}

Latest revision as of 08:26, 15 October 2024

Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).

Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Charisma:

The following feats can increase Charisma up to a base value of 20:

Related items[edit | edit source]

Affecting Charisma[edit | edit source]

The following items increase Charisma while equipped:

  • Birthright increases Charisma by +2 (up to 22)
  • Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)

The following items reduce Charisma while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Charisma saving throws:

The following items grant advantage on Charisma saving throws:

Affecting ability checks[edit | edit source]

The following items grant a +1 bonus to Charisma ability checks:

Benefiting from Charisma[edit | edit source]