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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Force of personality.}}
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[[File:Charisma Score Icon.png|frameless|left|150px]] '''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s.
| description = Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. It affects your Deception, Intimidation, Performance, Persuasion skills.
Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s).
| image = Charisma Score Icon.png
}}
'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s).
 
Increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
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As of Early Access Patch 9, increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
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== Charisma modifier chart ==
== Charisma modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}
== Ways to increase ==
The following items/entities can be consumed/used for a permanent bonus to Charisma:
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
The following [[feats]] can increase Charisma up to a ''base'' value of 20:
* [[Actor]]: +1 to Charisma
* [[Performer]]: +1 to Charisma
* [[Resilient]]: +1 to any chosen ability


== Related items ==
== Related items ==
=== Change Charisma score ===
 
==== Increases Charisma ====
=== Affecting Charisma ===
The following items increase Charisma while equipped:
The following items increase Charisma while equipped:
*{{RarityItem|Duke Ravengard's Longsword|40}} increases Charisma by +2 ''(up to 24, the mouse-over tooltip doesn't mention it when you have the sword equipped, but the sword doesn't let you pass 24)''
*{{RarityItem|Birthright|40}} increases Charisma by +2 ''(up to 22)''


The following sources permanently increase a character's Charisma score:
{{list style none |
*[[Patriar's Memory]] permanently increases Charisma by +1 ''(up to 24)''
* {{MdRarityItem|Birthright}} increases Charisma by +2 ''(up to 22)''
*{{RarityItem|Auntie Ethel's Hair|40}} permanently increases Charisma by +1
* {{MdRarityItem|Duke Ravengard's Longsword}} increases Charisma by +2 ''(up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)''
*The [[Mirror of Loss]] permanently increases Charisma by +2 ''(up to 24)''
}}
 
The following items reduce Charisma while equipped:
 
{{list style none |
* {{MdRarityItem|Devilfoil Mask}} reduces Charisma by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Smuggler's Ring}} reduces Charisma by -1
}}
 
=== Affecting saving throws ===
The following items grant a +1 bonus to Charisma saving throws:


==== Reduces Charisma ====
{{list style none |
*{{RarityItem|Smuggler's Ring|40}} reduces Charisma by -1
* {{MdRarityItem|Cerebral Citadel Armour}} via [[Illithid Protection]] ''(only if infested by a tadpole)''
*{{RarityItem|Devilfoil Mask|40}} reduces Charisma by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(only if [[githyanki]])''
* {{MdRarityItem|Seemingly Gleaming Ring}}
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
}}


=== Saving throws ===
The following items grant [[advantage]] on Charisma saving throws:
==== +1 to saving throws ====
*{{RarityItem|Tyrannical Jackboots|40}} '''Scintillating'''
*{{RarityItem|Cerebral Citadel Armour|40}} '''Illithid Protection'''
*{{RarityItem|Seemingly Gleaming Ring|40}}
*{{RarityItem|Circlet of Psionic Revenge|40}} ''only if [[githyanki]]''


==== Advantage ====
{{list style none |
*{{RarityItem|Fey Semblance Amulet|40}} '''Semblance of Fey'''
* {{MdRarityItem|Fey Semblance Amulet}} via [[Semblance of Fey]]
*{{RarityItem|Silver Sword of the Astral Plane|40}} '''Githborn Psionic Resistance''': ''Only if githyanki''
* {{MdRarityItem|Silver Sword of the Astral Plane}} via [[Githborn Psionic Resistance]] ''(only if githyanki)''
}}


=== Ability checks ===
=== Affecting ability checks ===
*{{RarityItem|Tyrannical Jackboots|40}} '''Scintillating:''' ''You gain a +1 bonus to Charisma checks''
The following items grant a +1 bonus to Charisma ability checks:
*{{RarityItem|Harmonic Dueller|40}} '''[[Mellow Harmony]]:''' ''You make a Performance check, success grants all your melee weapon attacks additional damage equal to your Charisma Modifier (min.1).''


===Temporary hit points===
{{list style none |
*{{RarityItem|Helmet of Smiting|40}} '''Bolstering Smite:''' ''When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma modifier. ''
* {{MdRarityItem|Tyrannical Jackboots}} via [[Scintillating]]
*{{RarityItem|Duke Ravengard's Longsword|40}} '''Stirring Execution:''' ''On kill: allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier (min.1).''
}}
*{{RarityItem|Potent Robe|40}} '''Well-Liked and Well-Fortified:''' ''At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.''


===Other===
=== Benefiting from Charisma ===
*{{RarityItem|Potent Robe|40}} '''Gregarious Caster:''' ''Your [[Spells#All Spells|cantrips]] deal additional damage equal to your [[Charisma]] Modifier.''
{{list style none |
* {{MdRarityItem|Duke Ravengard's Longsword}} ([[Stirring Execution]]): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Harmonic Dueller}} ([[Mellow Harmony]]): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
* {{MdRarityItem|Helmet of Smiting}} ([[Bolstering Smite]]): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Gregarious Caster]]): Cantrips deal additional damage equal to your Charisma modifier.
* {{MdRarityItem|Potent Robe}} ([[Well-Liked and Well-Fortified]]): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.
}}


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Latest revision as of 08:26, 15 October 2024

Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).

Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Charisma:

The following feats can increase Charisma up to a base value of 20:

Related items[edit | edit source]

Affecting Charisma[edit | edit source]

The following items increase Charisma while equipped:

  • Birthright increases Charisma by +2 (up to 22)
  • Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)

The following items reduce Charisma while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Charisma saving throws:

The following items grant advantage on Charisma saving throws:

Affecting ability checks[edit | edit source]

The following items grant a +1 bonus to Charisma ability checks:

Benefiting from Charisma[edit | edit source]