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{{UnderConstruction}}
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
'''Non-player Characters''' (also known as NPCs) are game characters not controlled by the player. 


For the purposes of keeping this information digestible, only named characters, with sufficient dialogue or story significance will be listed here.
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].
= [[Prologue]] =
== [[Nautiloid]] ==


* [[Us]]
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.
* [[Myrnath]]
* [[Lae'zel]] (Companion, Origin Character)
* [[Shadowheart]] (Companion, Origin Character)
* [[Commander Zhalk]]


= [[Act One|Act I]] =
== Types of NPC ==
== [[Ravaged Beach]] ==
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.


*[[Astarion]] (Companion, Origin Character)
=== Bosses ===
*[[Gale]] (Companion, Origin Character)
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
*[[Damays]]
{{hatnote|See [[Bosses]].}}
*[[Nymessa]]
*[[Stranded Fisher]] ([[Early Access]] only)
*[[Dying Mindflayer]]


== [[Overgrown Ruins]] ==
=== Companions ===
=== [[Chapel Entrance]] ===
==== Origin Companions ====
* [[Gimblebock]]
: [[Origin]] companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the [[Prologue]]. Each Origin can also be selected as a player character as an alternative to creating a custom character.
* [[Quelenna]]
{{hatnote|See [[Companions#Origin Companions|Origin Companions]].}}
* [[Taman]]
* [[Warryn]]


=== [[Refectory]] ===
==== Non-Origin Companions ====
* [[Andorn]]
:Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed.
* [[Barton]]
{{hatnote|See [[Companions#Non-Origin Companions|Non-Origin Companions]].}}
* [[Cefrey]]
* [[Haseid]]
* [[Mari]]
* [[Torgga]]


=== [[Dank Crypt]] ===
====Temporary Companions====
* [[Withers]] (Camp Follower)
:Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during [[All Quests|Quests]] or through world interactions.
{{hatnote|See [[Companions#Temporary Companions|Temporary Companions]].}}


==[[Emerald Grove]]==
=== Followers ===
=== [[Emerald Grove#Emerald Grove Ramparts|Emerald Grove Ramparts]] ===
====Attached Followers====
*[[Nadira]]
:Attached Followers are characters that can be attached to the player character or other party members like [[Summon|Summons]] during [[All Quests|Quests]] or through world interactions.
*[[Kanon]]
{{hatnote|See [[Companions#Attached Followers|Attached Followers]].}}
*[[Alfira]]
===[[The Hollow]]===
{{div col}}
*[[Wyll]] (Companion, Origin Character)
*[[Auntie Ethel]] (Trader)
*[[Arron]] (Trader)
*[[Dammon]] (Trader)
*[[Mattis]]
*[[Asharak]]
*[[Ide]]
*[[Gan]]
*[[Guex]]
*[[Umi]]
*[[Aradin]]
*[[Eramas]]
*[[Doni]]
*[[Meli]]
*[[Komira]]
====[[Makeshift Prison]]====
*[[Sazza]]
*[[Arka]]
*[[Memnos]]
====[[Tiefling Hideout]]====
*[[Mol]]
*[[Zaki]]
====[[Tiefling Hideout]]====
*[[Zevlor]]
*[[Tilses]]
{{div col end}}


===[[Sacred Pool]]===
==== Camp Followers ====  
{{div col}}
: Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have [[Quests]] tied to them, provide lore and may provide services.
*[[Volo|Volothamp Geddarm]] (Camp Follower)
{{hatnote|See [[Camp Followers]].}}
*[[Aelar]]
*[[Apikusis]]
*[[Elwyn]]
*[[Inwe]]
*[[Jeorna]]
*[[Karrik]]
*[[Mino]]
*[[Bosk]] (Bear)
*[[Ormn]] (Bear)
*[[Tuffet]] (Bear)
*[[Maggran]] (Bear)
*[[Tusk]] (Boar)
*[[Tinqmiaq]] (Bird)
*[[Topaz]] (Bird)
{{div col end}}


===[[Inner Sanctum]]===
=== Common Citizens ===
{{div col}}
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.
*[[Kagha]]
*[[Rath]]
*[[Findal]]
*[[Marcoryl]]
*[[Loic]]
*[[Nettie]]
*[[Teela]] (Snake)
*[[Silver]] (Wolf)
*[[Olodan]] (Rat)
*[[Wren]] (Rat)
*[[Pinta]] (Rat)
{{div col end}}


===[[Underground Passage]]===
=== Hostile NPCs (Enemies) ===
*[[Findal]]
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.


===[[Secluded Cove]]===
=== Traders ===
*[[Mirkon]]
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.
{{hatnote|See [[Traders]] or [[Trading and item pricing|Trading]].}}


==[[Sunlit Wetlands]]==
[[Category:Gameplay mechanics]]
*[[Andrick]]
{{NavGameplay/Mechanics}}
*[[Brynna]]
*[[Edowin]]
 
===[[Blighted Village]]===
*[[Barcus Wroot]] (Camp Follower)
*[[Fezzerk]]
*[[Lump the Enlightened]]
*[[Scratch]] (Camp Follower)
 
===[[Riverside Teahouse]]===
{{div col}}
*[[Demir]]
*[[Gandrel]]
*[[Johl]]
*[[Mayrina]]
*[[Connor Vinderblad]]
*[[Addled Frog]]
====[[Overgrown Tunnel]]====
*[[Lorin]]
*[[Magron]]
*[[Efrin]]
{{div col end}}
 
==[[The Risen Road]]==
===[[The Risen Road#Cave|Cave]]===
*[[Flind]]
*[[Rugan]]
*[[Olly]]
 
===[[The Risen Road#Toll House|Toll House]]===
*[[Karlach]] (Companion, Origin Character)
*[[Anders]]
*[[Cyrel]]
*[[Trynn]]
 
===[[Waukeen's Rest]]===
{{div col}}
*[[Benryn]]
*[[Counselor Florrick]]
*[[Salazon]]
*[[Frightened Ox]]
 
====[[Zhentarim Basement]]====
*[[Rugan]] (if rescued during [[Find the Missing Shipment]])
*[[Olly]] (if rescued during [[Find the Missing Shipment]])
*[[Zarys]]
*[[Brem]] (Trader)
*[[Oskar]]
{{div col end}}
 
==[[Mountain Pass]]==
*[[Kith'rak Voss]]
*[[Lae'zel]] (if not in party)
*[[Sarth Baretha]]
 
==[[Goblin Camp]]==
{{div col}}
*[[Andrick]]
*[[Brynna]]
*[[Gribbo]]
*[[Krolla]]
*[[Novice Crusher]]
*[[Owlbear Cub]] (Camp Follower)
*[[Volo]]
*[[Grat the Trader]] (Trader)
*[[Eight]]
*[[Five]]
*[[Four]]
*[[Bao'ek'nuk]]
*[[Booyahg Culk]]
*[[Booyahg Piddle]]
*[[Brawler Tiny]]
*[[Brawler Rancer]]
*[[Brawler Rot]]
*[[Devout Wasp]]
*[[Devout Mezzka]]
*[[Guard Gurgon]]
*[[Klaw]]
*[[Sential Olak]]
*[[Sharp-eye Aggy]]
*[[Sharp-eye Breg]]
*[[Sharp-eye Mirg]]
*[[Sharp-eye Raagg]]
*[[Sharp-eye Snurd]]
*[[Sharp-eye Sluck]]
*[[Stimk]]
*[[Small Klaw]]
*[[Tracker Bal]]
*[[Tracker Dullwill]]
*[[Tracker Kirz]]
*[[Tracker Klagga]]
*[[Tracker Puli]]
*[[Tracker Rindle]]
*[[Tracker Tak]]
*[[Teghun]]
*[[Warlock Tud]]
*[[Warlock Gurk]]
*[[Warrior Sul]]
*[[Warrior Puce]]
{{div col end}}
 
=== [[Shattered Sanctum]] ===
{{div col}}
*[[Abdirak]]
*[[Brakkal]]
*[[Gribbo]]
*[[Dror Ragzlin]]
*[[Liam]]
*[[Minthara]] (Companion)
*[[Priestess Gut]]
*[[Roah Moonglow]] (Trader)
*[[Spike]]
*[[Trinzas]]
*[[Volo]]
*[[Warrior Clack]]
*[[Warrior Druk]]
==== [[Worg Pens]] ====
*[[Brawler Birka]]
*[[Butcher Vrak]]
*[[Halsin]] (Companion)
*[[One]]
*[[Three]]
==== [[Defiled Temple]] ====
*[[Polma]]
{{div col end}}
 
==[[Underdark]]==
*[[Baelen Bonecloak]]
*[[Dhourn]]
===[[Arcane Tower]]===
*[[Bernard]]
===[[Ebonlake Grotto]]===
*[[Blurg]] (Trader)
*[[Derryth Bonecloak]] (Trader)
*[[Glut]]
*[[Omeluum]] (Trader)
*[[Spaw|Sovereign Spaw]]
*[[Thulla]]
===[[Decrepit Village]]===
*[[Gekh Coal]]
*[[Holvik]]
*[[Novice Garmor]]
*[[Lurgan]]
===[[Dread Hollow]]===
*[[Filro the Forgotten]]
===[[The Festering Cove]]===
*[[Pooldripp the Zealous]]
*[[BOOOAL]]
 
==[[Grymforge]]==
{{div col}}
*[[Apprentice Larrida]]
*[[Barcus Wroot]]
*[[Beldron]]
*[[Elder Brithvar]]
*[[Dalthar]]
*[[Lunkbug]]
*[[Mind Master Dunnol]]
*[[Mind Master Fonmara]]
*[[Nere]]
*[[Philomeen]]
*[[Sergeant Thrinn]]
*[[Thudd]]
*[[Stonemason Kith]] (Trader)
*[[Corsair Greymon]] (Trader)
*[[Elder Rothé]] (livestock)
*[[Lur Xanta]] (spider)
*[[Brathwen]]
*[[Danna]]
*[[Drar]]
*[[Herdmaster Skarjall]]
*[[Mirthis]]
*[[Morgya]]
*[[Murmath]]
*[[Skickpit]]
*[[Stonemason Gergerran]]
*[[Viss]]
*[[Ward Magmar]]
*[[Ward Pistle]]
*[[Welso]]
{{div col end}}
===[[Abandoned Refuge]]===
*[[Grym]]
*[[Help the Cursed Monk|Cursed Monk]]
 
= [[Act Two|Act II]] =
= [[Act Three|Act III]] =
=== [[House of Hope]] ===
*[[Raphael]]
{{CharactersNavbox}}

Revision as of 17:26, 2 October 2024

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.

Types of NPC

NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.

Bosses

An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
See Bosses.

Companions

Origin Companions

Origin companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the Prologue. Each Origin can also be selected as a player character as an alternative to creating a custom character.

Non-Origin Companions

Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed.

Temporary Companions

Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during Quests or through world interactions.

Followers

Attached Followers

Attached Followers are characters that can be attached to the player character or other party members like Summons during Quests or through world interactions.

Camp Followers

Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have Quests tied to them, provide lore and may provide services.

Common Citizens

These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.

Hostile NPCs (Enemies)

Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.

Traders

A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.