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Non-player characters: Difference between revisions

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{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
{{Under construction}}
 
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].


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NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.


=== Boss ===
=== Bosses ===
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]].
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
 
{{hatnote|See [[Bosses]].}}


=== Camp Follower ===  
=== Companions ===
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services. See [[Camp followers]].
==== Origin Companions ====
: [[Origin]] companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the [[Prologue]]. Each Origin can also be selected as a player character as an alternative to creating a custom character.
{{hatnote|See [[Companions#Origin Companions|Origin Companions]].}}


=== Companion ===
==== Non-Origin Companions ====
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
:Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed.
==== Temporary companions ====
{{hatnote|See [[Companions#Non-Origin Companions|Non-Origin Companions]].}}
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See [[Temporary companion]]s.


====Temporary Companions====
:Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during [[All Quests|Quests]] or through world interactions.
{{hatnote|See [[Companions#Temporary Companions|Temporary Companions]].}}


=== Trader ===
=== Followers ===
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. See [[Traders]].
====Attached Followers====
:Attached Followers are characters that can be attached to the player character or other party members like [[Summon|Summons]] during [[All Quests|Quests]] or through world interactions.
{{hatnote|See [[Companions#Attached Followers|Attached Followers]].}}


==== Camp Followers ====
: Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have [[Quests]] tied to them, provide lore and may provide services.
{{hatnote|See [[Camp Followers]].}}


=== Common Citizens ===
=== Common Citizens ===
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.  
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.  


=== Hostile NPCs (Enemies) ===
=== Hostile NPCs (Enemies) ===
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.  
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.
 


== List of articles about NPCs ==
=== Traders ===
* [[Bosses]]
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.
* [[Camp followers]]
{{hatnote|See [[Traders]] or [[Trading and item pricing|Trading]].}}
* [[Companions]], which are NPCs when not in the active party.
* [[Origin characters]], which are NPCs when not in the active party.
* [[Traders]]


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
{{NavGameplay/Mechanics}}
{{NavGameplay/Mechanics}}

Revision as of 17:26, 2 October 2024

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.

Types of NPC

NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.

Bosses

An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
See Bosses.

Companions

Origin Companions

Origin companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the Prologue. Each Origin can also be selected as a player character as an alternative to creating a custom character.

Non-Origin Companions

Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed.

Temporary Companions

Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during Quests or through world interactions.

Followers

Attached Followers

Attached Followers are characters that can be attached to the player character or other party members like Summons during Quests or through world interactions.

Camp Followers

Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have Quests tied to them, provide lore and may provide services.

Common Citizens

These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.

Hostile NPCs (Enemies)

Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.

Traders

A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.