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Arrow of Many Targets: Difference between revisions

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(added note about Bloodlust)
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*Deal an additional half of that damage to three other targets in range.
*Deal an additional half of that damage to three other targets in range.
| where to find = Sold by:
| where to find = Sold by:
*[[Dammon]] in [[Emerald Grove]] after reaching Level 6
*[[A'jak'nir Jeera]] in [[Crèche Y'llek]]
*[[A'jak'nir Jeera]] in [[Crèche Y'llek]]
*[[Quartermaster Talli]] in the [[Last Light Inn]]
*[[Quartermaster Talli]] in the [[Last Light Inn]]

Revision as of 10:43, 30 September 2024

Arrow of Many Targets image

Arrow of Many Targets is a Consumable(Arrow) item that can be fired from a Ranged Weapon.

Description Icon.png

This arrow is far more flexible than most - it can bend nearly in half without snapping.

Properties

  • Arrows
  • Single Use
  • Rarity: Rare
  •  Weight: 0.1 kg / 0.2 lb
  • Price: 50 gp
  • UID ARR_Arrow_Of_Ricochet
    UUID b11b3f7f-d8ec-41db-93b9-24474aea31e3

Effect

Action

  • Deals Weapon Damage
    •  Range: 18 m / 60 ft
  • Deal an additional half of that damage to three other targets in range.

Where to find

Notes

  • The effect of this arrow on secondary targets is exactly the same as a regular shot, with the exception of halving the damage source component (weapon damage + weapon enchantment + ability modifier).
  • The halving has no effect on damage riders (damage bonuses other than listed above). Notable bonuses unaffected by the reduction include Sharpshooter: All In and Titan Weapon.
  • Arrows may ricochet into targets "protected" by Sanctuary.
  • Arrows ricochet off any target, including inanimate objects, which is useful against Sanctuary.
  • Arrow ricochets can hit invisible characters and break Invisibility.
  • There is a bug, such that if the first arrow crits, all subsequent hits will also crit. You can force this with Hold Person or Hold Monster.
  • Characters under the effects of an Elixir of Bloodlust can use this arrow to gain an additional action point by targeting the arrow at an object. When the object "dies" and a living creature is then hit by the same effect, the game gives you an additional action for killing an enemy, as per the Elixir. This also works with Chain Lightning