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Weapon actions: Difference between revisions
(This is just temporary since the WeaponAction template is about to be changed; we will auto-generate these entire tables with nice formatting later on.) |
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | ||
In Early Access, the [[Difficulty Class|difficulty class]] (or DC) of Weapon Actions is equal to your Spellcasting DC. | In Early Access, the [[Difficulty Class|difficulty class]] (or DC) of Weapon Actions is equal to your Spellcasting DC, because BG3 treats weapon actions like spells. Refer to [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability and Proficiency]] for more information. | ||
==Overview of Weapon Actions== | ==Overview of Weapon Actions== |
Revision as of 03:40, 2 August 2023
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In Early Access, the difficulty class (or DC) of Weapon Actions is equal to your Spellcasting DC, because BG3 treats weapon actions like spells. Refer to Spellcasting Ability and Proficiency for more information.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Backbreaker | |
Action | Inflict Prone | Strength | 1d4 + Strength Modifier Bludgeoning |
Brace (Melee) | |
6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - |
Cleave | |
Action | Strike 3 targets 1.5 m / 5 ft cone |
- | Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) |
Concussive Smash | Bludgeoning weapons except Quarterstaves: |
Action | Inflict Dazed | Constitution | Weapon damage |
Crippling Strike | |
Action | Inflict Crippled | Constitution | 1d4 + Strength Modifier Slashing |
Flourish | All martial weapons with Finesse: |
Bonus action | Inflict Off Balance | Dexterity | None |
Heartstopper | Action | Inflict Chest Trauma | Constitution | 1d4 + Strength Modifier Bludgeoning | |
Lacerate | All Slashing weapons: |
Action | Inflict Bleeding | Constitution | Weapon damage |
Piercing Strike | |
Action | Inflict Gaping Wounds | Constitution | Weapon damage |
Pommel Strike | |
Bonus action | Inflict Dazed | Constitution | 1d4 + Strength Modifier Slashing |
Prepare | 6 m / 20 ft movement | Extra damage on melee attacks this turn | - | Strength Modifier Slashing | |
Rush Attack | All polearms except Quarterstaves: |
Action | Charge 9 m / 30 ft Inflict Off Balance |
Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Tenacity | |
Reaction | Inflict damage on a miss | - | Strength Modifier Bludgeoning |
Topple | Action | Inflict Prone | Dexterity | None | |
Weakening Strike | |
Action | Inflict Weak Grip | Strength | 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Brace (Ranged) | 6 m / 20 ft movement | 'Advantage' on damage rolls for this turn | - | - | |
Hamstring Shot | |
Action | Inflict Hamstrung | Constitution | Weapon damage |
Mobile Shot | Bonus action | Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |
Piercing Shot | All crossbows: |
Action | Inflict Gaping Wounds | Constitution | 1d8 + Dexterity Modifier Piercing |
Special Actions
- The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Gargantuan Cleave | Very Heavy Greataxe | Action | Strike multiple foes but inflict Off Balance on self | - | Weapon damage + 1d6 |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
---|---|---|---|---|
Prone | Topple (STR) Backbreaker (DEX) |
Strength Dexterity |
Advantage to nearby attackers |
|
Off Balance | Rush Attack (STR) Flourish (DEX) |
Strength Dexterity |
Advantage to attackers |
|
Weak Grip | Weakening Strike (STR) | Strength Dexterity |
Disadvantage on attacks |
|
Crippled | Crippling Strike (CON) | Dexterity | Movement Speed reduced to 0 |
|
Chest Trauma | Heartstopper (CON) | Constitution | One less Action for 2 turns |
|
Bleeding | Lacerate (CON) | Constitution | Inflicts 2 Slashing per turn for 2 turns |
|
Dazed | Concussive Smash (CON) Pommel Strike (CON) |
Wisdom | Can't take reactions, loses Dexterity bonus to Armour Class |
|
Gaping Wounds | Piercing Shot (CON) Piercing Strike (CON) |
- | Receive additional 2 Piercing damage from attacks for 2 turns |
|
Hamstrung | Hamstring Shot (CON) | - | Movement Speed halved |
|