Ad placeholder

Zealot of the Absolute: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (category)
Line 47: Line 47:


== Known zealots of the Absolute ==
== Known zealots of the Absolute ==
* {{CharLink|Bennel}}
 
* {{CharLink|Brinn}}
=== Drow ===
* {{CharLink|Falla}}
{{div col|colwidth=20em}}
* {{CharLink|Iogar}}
* {{CharLink|Niram|Zealot Niram}}
* {{CharLink|Klen}}
* {{CharLink|Rylveth|Zealot Rylveth}}
* {{CharLink|Krizt}}
* {{CharLink|Soreni|Zealot Soreni}}
* {{CharLink|Malik}}
* {{CharLink|Zira|Zealot Zira}}
* {{CharLink|Munish}}
{{div col end}}
* {{CharLink|Nadi}}
 
* {{CharLink|Niram}}
=== Halfling ===
* {{CharLink|Renan}}
{{div col|colwidth=20em}}
* {{CharLink|Rylveth}}
* {{CharLink|Brinn|Zealot Brinn}}
* {{CharLink|Soreni}}
{{div col end}}
* {{CharLink|Zira}}
 
=== Half-Elf ===
{{div col|colwidth=20em}}
* {{CharLink|Iogar|Zealot Iogar}}
{{div col end}}
 
=== Half-Orc ===
{{div col|colwidth=20em}}
* {{CharLink|Munish|Zealot Munish}}
* {{CharLink|Nadi|Zealot Nadi}}
{{div col end}}
 
=== Human ===
{{div col|colwidth=20em}}
* {{CharLink|Bennel|Zealot Bennel}}
* {{CharLink|Falla|Zealot Falla}}
* {{CharLink|Klen|Zealot Klen}}
* {{CharLink|Krizt|Zealot Krizt}}
* {{CharLink|Malik|Zealot Malik}}
* {{CharLink|Renan|Zealot Renan}}
{{div col end}}


==Notes==
==Notes==

Revision as of 00:01, 9 September 2024

Zealot of the Absolute is an archetype of enemy that serves The Absolute, based off of a Strength-based Oath of Vengeance Paladin.

They can be encountered in Moonrise Towers and High Hall.

Combat

Attacks and abilities

Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (+ 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing (+ )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite Branding Smite (+ + )   –  Halberd
Damage: 7~26
D10 Slashing.pngD6 Radiant.png
1d10 + 4Damage TypesSlashing
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Thunderous Smite.webp
Thunderous Smite Thunderous Smite (+ + )   –  Halberd
Damage: 7~26
D10 Slashing.pngD6 Thunder.png
1d10 + 4Damage TypesSlashing
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite (+ )   –  Halberd
Damage: 7~30
D10 Slashing.pngD8 Radiant.png
1d10 + 4Damage TypesSlashing
+ 2d8Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

Tactician and higher difficulties only:

Abjure Enemy.webp
Abjure Enemy Abjure Enemy (+ )

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot

Known zealots of the Absolute

Drow

Halfling

Half-Elf

Half-Orc

Human

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • Zealots encountered in High Hall are level 7 as opposed to level 8.