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Acolyte of the Absolute: Difference between revisions

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[[Category:Humanoids]]
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[[Category:Archetypes]]
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[[Category:Clerics]]

Revision as of 12:39, 4 September 2024

Acolyte of the Absolute is an archetype of enemy that serves The Absolute, based off of a Cleric.

They can be encountered in Moonrise Towers.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Light Crossbow
Damage: 1~8

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Light Crossbow
Damage: 1~8

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Sacred Flame.webp
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless (+ )
Bless up to 3 creatures. They gain a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft

Loot

Known acolytes of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.