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{{Location page | |||
| name = The High Hall | |||
| alt name = | |||
| image = High Hall Entrance.jpeg | |||
| image description = High Hall Entrance | |||
| act = three | |||
| summary = This area is accessible only after travelling to the [[Morphic Pool]] to begin the final quest of Baldur's Gate 3. | |||
| region prefix = the | |||
| region = Upper City | |||
| north = | |||
| west = | |||
| east = | |||
| south = | |||
}} | |||
== Overview== | |||
[[File:High Hall Quest.jpg|thumb|400px|{{NoExcerpt|Map of the High Hall.}}]] | [[File:High Hall Quest.jpg|thumb|400px|{{NoExcerpt|Map of the High Hall.}}]] | ||
===The Watch Citadel=== | ===The Watch Citadel=== | ||
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, | The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, {{CharLink|Koll|Koll the Red}}. | ||
===The High Hall Courtyard=== | ===The High Hall Courtyard=== | ||
Line 13: | Line 24: | ||
[[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]] | [[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]] | ||
===Upper City Sewers=== | ===Upper City Sewers=== | ||
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a [[Mind flayer]], [[Absolute]] cultists, | The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a [[Mind flayer]], [[Absolute]] cultists, {{CharLink|Bane (God)|Bane cultists}}, [[Necromite]]s and a [[Death knight]] named {{CharLink|Stalker Svignee}}. | ||
===The High Hall=== | ===The High Hall=== | ||
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the [[Intellect Devourer|intellect devourers]], [[Cult of Bhaal|Bhaal cultists]], and a [[Nautiloid (Creature)|nautiloid]] which will spawn additional [[Intellect Glutton|intellect gluttons]]. | The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the [[Intellect Devourer|intellect devourers]], [[Cult of Bhaal|Bhaal cultists]], and a [[Nautiloid (Creature)|nautiloid]] which will spawn additional [[Intellect Glutton|intellect gluttons]]. | ||
Traversing up the stairs and approaching the stem of [[the Netherbrain]] will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area | Traversing up the stairs and approaching the stem of [[the Netherbrain]] will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area {{Quest|Confront_the_Elder_Brain#Atop_the_Netherbrain|Atop the Netherbrain}}. | ||
== Notable characters == | == Notable characters == | ||
{{Hatnote|NPCs available are based on those recruited as allies (see quest: | {{Hatnote|NPCs available are based on those recruited as allies (see quest: {{Quest|Gather Your Allies}}).}} | ||
{{div col}} | {{div col}} | ||
* {{ | * {{MdCharLink|Arabella}} | ||
* {{ | * {{MdCharLink|Beorn Wunterbrood}} | ||
* {{ | * {{MdCharLink|Barcus}} | ||
* {{ | * {{MdCharLink|Florrick|Counsellor Florrick}} | ||
* {{ | * {{MdCharLink|Aylin|Dame Aylin}} | ||
* {{ | * {{MdCharLink|Dammon}} | ||
* {{ | * {{MdCharLink|Ethel}} | ||
* {{ | * {{MdCharLink|Halsin}} | ||
* {{ | * {{MdCharLink|Isobel Thorm}} | ||
* {{ | * {{MdCharLink|Jaheira}} | ||
* {{ | * {{MdCharLink|Koll|Koll the Red}} | ||
* {{ | * {{MdCharLink|Nine-Fingers Keene}} | ||
* {{ | * {{MdCharLink|Owlbear Cub}} | ||
* {{ | * {{MdCharLink|Rolan}} | ||
* {{ | * {{MdCharLink|Sarevok Anchev}} | ||
* {{ | * {{MdCharLink|Strange Ox}} | ||
* {{ | * {{MdCharLink|Ulder Ravengard}} | ||
* {{ | * {{MdCharLink|Ulma}} | ||
* {{ | * {{MdCharLink|Valeria}} | ||
* {{ | * {{MdCharLink|Volo}} | ||
* {{ | * {{MdCharLink|Withers}} | ||
* {{ | * {{MdCharLink|Wulbren Bongle}} | ||
* {{ | * {{MdCharLink|Yurgir}} | ||
* {{ | * {{MdCharLink|Zevlor}} | ||
{{div col_end}} | {{div col_end}} | ||
== Notable creatures == | == Notable creatures == | ||
{{div col}} | {{div col}} | ||
* | * {{MdCharLink|Death Knight}} | ||
* | * {{MdCharLink|Goblin}} | ||
* | * {{MdCharLink|Intellect Devourer}} | ||
* | * {{MdCharLink|Intellect Glutton}} | ||
* | * {{MdCharLink|Ogre}} | ||
* | * {{MdCharLink|Mind Flayer}} | ||
* | * {{MdCharLink|Nautiloid (Creature)}} | ||
* | * {{MdCharLink|Spectator}} | ||
* | * {{MdCharLink|Winged Horror}} | ||
{{div col end}} | {{div col end}} | ||
Revision as of 19:15, 26 August 2024
Overview
The Watch Citadel
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll the Red.
The High Hall Courtyard
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.
Upper City Sewers
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane cultists, Necromites and a Death knight named Stalker Svignee.
The High Hall
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.
Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area .