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[[File:Underground Passage.jpg|thumb|The Underground Passage.]]
{{Location page
The '''Underground Passage''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]] of [[Baldur's Gate 3]].
| prefix = The
==Area Information==
| name = Underground Passage
The Underground Pass is a secret entrance into and out of the [[Druid Grove]]. It contains several [[Goblin]]s and a trapped and locked chest. There is also a statue trap that will fire at any creature that gets close until the nearby '''Rune of the Bear''' has been interacted with.
| alt name =
| image = Underground Passage.jpg
| image description = The Underground Passage.
| act = one
| summary = This secretive passageway contains hazards and loot alike.
| region prefix = the
| region = Emerald Grove
| north = Emerald Grove
| west =
| east =
| south = Forest
}}
__notoc__
==Overview==
There are two entrances into the '''Underground Passage'''.
*A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}.
*A stone door in the [[Makeshift Prison]] {{Coords|204|604}} of the [[Emerald Grove]].
The Underground Pass serves as a secret entrance into and out of the [[Druid Grove]], for those who wish to avoid the front gate.


Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive {{Ability Check|Perception|5}}. Interacting with the '''Runes''' corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide.


There are two entrances into the Underground Passage.
This area contains several [[Goblin|Goblins]] who have knocked out the druid {{CharLink|Findal}}. The {{SmRarityItem|Key of the Ancients}} can be pickpocketed from Findal. If defeating the goblins and healing Findal, he will return him to the [[Emerald Grove]]. Findal will confront the party if {{CharLink|Sazza}} is with them.
* A stone door concealed with vegetation in the [[Forest]] {{Coords|172|423}}.
 
* A stone door in the '''Makeshift Prison''' of the [[Druid Grove]] {{Coords|204|604}}. It is on a small ledge that can be reached by heading just north past the cage with the [[Goblin]] [[Sazza]], and then jumping onto the small ledge to the east.
==Notable Characters==
* {{MdCharLink|Findal}}


==Related Quests==
==Related Quests==
*[[Save the Refugees]]
* {{Quest|Raid the Grove}}
**[[Raid the Grove]]
* {{Quest|Save the Goblin Sazza}}
*[[Save the Goblin Sazza]]
* {{Quest|Save the Refugees}}
==Related Locations==
 
* [[Druid Grove]]
==Notable Loot ==
* [[Forest]]
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{SmallIcon|Natures Snare Icon.png}} [[Nature's Snare]]
* {{MdRarityItem|Charred Key}} - found on a corpse on the rocky island, guarded by three druid statues. Used to safely unlock the heavy chest holding Nature's Snare {{Coords|-457|-184}}
*{{SmallIcon|Key of the Ancients Icon.png}} [[Key of the Ancients]]
* {{MdRarityItem|Key of the Ancients}} - carried by Findal, which can be [[Sleight of Hand]] off his unconscious body
==Notable NPCs==
* {{MdRarityItem|Nature's Snare}} - held in a trapped and locked chest in a quite dark corner. Passive {{Ability Check|Perception|10}} to notice trap. {{Ability Check|Sleight of Hand|15}} to lockpick. {{Ability Check|Sleight of Hand|10}} to disable trap, an small explosion that will blow up some nearby [[Oil Barrel|Oil Barrels]]. Can be unlocked and safely opened with the '''Charred Key'''
*[[Findal]]
 
== Hidden Loot ==
 
* A buried chest one the top of the small island. {{Ability Check|Survival|10}} to notice.{{Coords|-451|-179}}


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Revision as of 11:17, 25 August 2024

Emerald Grove
Emerald Grove
Underground Passage
Forest
The Underground Passage is a Location within the Emerald Grove in Act One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

Overview

There are two entrances into the Underground Passage.

The Underground Pass serves as a secret entrance into and out of the Druid Grove, for those who wish to avoid the front gate.

Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive DC 5 Perception check. Interacting with the Runes corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide.

This area contains several Goblins who have knocked out the druid Findal Findal. The Key of the Ancients can be pickpocketed from Findal. If defeating the goblins and healing Findal, he will return him to the Emerald Grove. Findal will confront the party if Sazza Sazza is with them.

Notable Characters

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Loot

  • A buried chest one the top of the small island. DC 10 Survival check to notice.X: -451 Y: -179