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[[File:Apothecary Cellar.jpg|alt=Hidden room within the Apothecary's Cellar.|thumb|Hidden room within the Apothecary's Cellar.]]
{{PageSeo
The '''Apothecary's Cellar''' is a [[location]] within the over-world in [[Act One]]. It is located underneath the [[Blighted Village]], accessible from a hatch in the abandoned apothecary building. {{SpoilerWarning}}
| description = The Apothecary's Cellar is a location underneath the Blighted Village, accessible from a hatch in the abandoned apothecary building.
 
| image = Apothecary Cellar.jpg
}}
{{Location page
| prefix = The
| name = Apothecary's Cellar
| alt name =
| image = Apothecary Cellar.jpg
| image description = Hidden room within the Apothecary's Cellar.
| act = one
| summary = It is located underneath the [[Blighted Village]], accessible from a hatch in the abandoned apothecary building.  
| region prefix = the
| region = Blighted Village
| north =
| west =
| east =
| south =
}}
== Overview ==
== Overview ==
===Adjacent locations===
* [[Blighted Village]]
=== Main Cellar ===
=== Main Cellar ===
This section doesn't seem too out of the ordinary for an alchemy shop. It does however have a share of potions scattered around the clutter of bottles and other junk. If the lead character doesn't have [[Darkvision]], it is recommended to light up the candles and torches or get out a light source for yourself to see in the darkness.
This section has a share of potions and alchemical ingredients scattered around in several containers and the clutter of bottles and other junk.  


On the north wall there is a stack of crates were a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.
On the north wall there is a stack of crates where a passive {{Ability check|Perception|15}} will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.


=== Graverobber's Cave ===
=== Graverobber's Cave ===
This natural cavern is cluttered with over half a dozen mouldering caskets. If the centre most casket is interacted, a [[Agile Guardian]] will burst out, surprising the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as [[Robust Guardian|Robust Guardians]]. A smart approach would be to break the caskets, clearing away the undead before hand along with getting extra experience and loot. Besides the undead, the casket closest to the tunnel leading in will hold the [[Scroll of Summon Quasit]] along with minor valuables.
This natural cavern is cluttered with over half a dozen mouldering caskets. The casket closest to the tunnel entrance holds the {{SmRarityItem|Scroll of Summon Quasit}} along with minor valuables. Using the scroll here in this room, or having the party's wizard learn and cast the spell here, will trigger additional conversation options about the ornate mirror along with the only other opportunity to permanently learn the spell.
 
Interacting with any of the other caskets, or proceeding too far into the room without interacting any caskets, will cause an [[Agile Guardian]] to burst out, {{cond|Surprised|Surprising}} the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as [[Robust Guardian|Robust Guardians]].  
 
Alternatively, if the party breaks a casket rather than interacting with it, a guardian will still appear but will not achieve surprise over the party. The caskets can thus be cleared for loot and xp with less risk of the combat spiraling out of control.


At the south end of the cave is wooden platform where the magical ornate mirror is. Quite it's magic is dulled, it still blocks the way forward into the hidden lab. For details on bypassing the mirror, see [[Ornate Mirror]].
At the south end of the cave is wooden platform where the magical ornate mirror is. Although its magic is dulled, it still blocks the way forward into the hidden lab. For details on bypassing the mirror, see [[Ornate Mirror]].


=== Necromancer's Lab ===
=== Necromancer's Lab ===
The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions. Most important is the [[Rusted Key]], needed to open the vault. There is also a lever that will open a way back to the main cellar room.  
The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions, and a {{SmRarityItem|Rusted Key}} which opens the trapped gate on the east side of the lab. There is also a lever that will open a way back to the main cellar room.  


In the south-eastern corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}.  
In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-eastern corner of the room holds the {{SmRarityItem|Bracers of Defence}} {{Coords|-662|-369}}.  


On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, though it's simpler to use the key in the storeroom. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, however turn based mode can be used to take the book, than replace it with any other book or simply rush out before the fire bolt shooting gargoyle trap is turned on.
On the east side there is a gated off area which holds the real prize of this lab, {{SmRarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, or the turn-based mode can be used to take the book, then replace it with any other object or rush out before the fire bolt shooting gargoyle trap is turned on.
===Related locations===
* {{Loc|Blighted Village}}


== Notable characters ==
== Notable characters ==
* [[Ornate Mirror]]
* {{MdCharLink|Ornate Mirror|icon=Ornate_Mirror_Object.png}}
* [[Shovel (Familiar)|Shovel]] - summoned via the [[Scroll of Summon Quasit]]
* {{MdCharLink|Shovel (Familiar)|Shovel|icon=Portrait Shovel.png}} - summoned via the [[Scroll of Summon Quasit]]


== Related quests ==
== Related quests ==
* [[Search the Cellar]]
* {{Quest|Search the Cellar}}
* [[Unlock the Ancient Tome]]
* {{Quest|The Wizard of Waterdeep}}
* [[The Wizard of Waterdeep]]
* {{Quest|Unlock the Ancient Tome}}


== Notable loot ==
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{MdRarityItem|Bracers of Defence}}
* {{MdRarityItem|Necromancy of Thay}}
* {{MdRarityItem|Necromancy of Thay}}
* {{MdRarityItem|Scroll of Summon Quasit}} inside a mouldering casket {{Coords|-667|-330}}
* {{MdRarityItem|Scroll of Summon Quasit}} inside a mouldering casket {{Coords|-667|-330}}
* {{MdRarityItem|Bracers of Defence}}
* Wooden chest at {{Coords|-679|-369}}
* Wooden chest at {{Coords|-679|-369}}


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{{Achievement|Rude, Crude, and Full of Attitude}}
{{Achievement|Rude, Crude, and Full of Attitude}}


{{Forest}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]

Latest revision as of 08:09, 22 August 2024

The Apothecary's Cellar is a Location within the Blighted Village in Act One of Baldur's Gate 3. It is located underneath the Blighted Village, accessible from a hatch in the abandoned apothecary building.

Overview[edit | edit source]

Main Cellar[edit | edit source]

This section has a share of potions and alchemical ingredients scattered around in several containers and the clutter of bottles and other junk.

On the north wall there is a stack of crates where a passive DC 15 Perception check will happen. If successful, a lever will be marked behind the crates, though it can be found through normal investigation. Pulling it will open a hidden passage behind a bookcase, leading into the next chamber.

Graverobber's Cave[edit | edit source]

This natural cavern is cluttered with over half a dozen mouldering caskets. The casket closest to the tunnel entrance holds the Scroll of Summon Quasit along with minor valuables. Using the scroll here in this room, or having the party's wizard learn and cast the spell here, will trigger additional conversation options about the ornate mirror along with the only other opportunity to permanently learn the spell.

Interacting with any of the other caskets, or proceeding too far into the room without interacting any caskets, will cause an Agile Guardian to burst out, Surprising Surprising the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as Robust Guardians.

Alternatively, if the party breaks a casket rather than interacting with it, a guardian will still appear but will not achieve surprise over the party. The caskets can thus be cleared for loot and xp with less risk of the combat spiraling out of control.

At the south end of the cave is wooden platform where the magical ornate mirror is. Although its magic is dulled, it still blocks the way forward into the hidden lab. For details on bypassing the mirror, see Ornate Mirror.

Necromancer's Lab[edit | edit source]

The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions, and a Rusted Key which opens the trapped gate on the east side of the lab. There is also a lever that will open a way back to the main cellar room.

In the south-west corner is a chest near the stuffed bear that is full of scrolls X: -679 Y: -370. In a gilded chest in the south-eastern corner of the room holds the Bracers of Defence X: -662 Y: -369.

On the east side there is a gated off area which holds the real prize of this lab, Necromancy of Thay. A DC 15 Sleight of Hand check can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a DC 10 Sleight of Hand check, or the turn-based mode can be used to take the book, then replace it with any other object or rush out before the fire bolt shooting gargoyle trap is turned on.

Related locations[edit | edit source]

Notable characters[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Achievements[edit | edit source]

A-Rude, Crude, and Full of Attitude.jpg

Rude, Crude, and Full of Attitude
Find and summon the quasit Shovel. Or is her name... Fork? Maybe Basket?