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Part of the Flock: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Part of the Flock''' is a passive feature granted while wearing a [[Whispering Mask]] that can turn the wearer into Auntie Ethel's Pawn. | | summary = '''Part of the Flock''' is a passive feature granted while wearing a [[Whispering Mask]] that can turn the wearer into Auntie Ethel's Pawn. | ||
| description = Auntie Ethel welcomes you, dearie. | | description = Auntie Ethel welcomes you, dearie. | ||
| notes = * While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel). | | notes = * While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel). | ||
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* If Auntie Ethel is dead, the mask can be worn with no ill effects. | * If Auntie Ethel is dead, the mask can be worn with no ill effects. | ||
* '''{{Cond|Uncanny Sight}}:''' Can see objects hidden to the unaided eye. This allows you to pass through locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. | * '''{{Cond|Uncanny Sight}}:''' Can see objects hidden to the unaided eye. This allows you to pass through locked vine doors, including the one in the [[Overgrown Tunnel]] {{Coords|-351|581}}, behind which lies an alternative entrance to the [[Underdark]]. | ||
| condition = Ephemeral Whispers | | condition = Ephemeral Whispers | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = 13 | |||
}} | }} |
Latest revision as of 22:36, 19 August 2024
Part of the Flock is a passive feature granted while wearing a Whispering Mask that can turn the wearer into Auntie Ethel's Pawn.
Description
Auntie Ethel welcomes you, dearie.
Condition: Ephemeral Whispers
DC 13 Wisdom saving throw
- Tempted by Ethel's whispers.
- This creature must succeed a DC 13 Wisdom saving throw at the start of their turn or be inflicted with .
How to learn
Granted by the equipment:
Notes
- While Auntie Ethel is alive, the wearer of this mask must make a Wisdom saving throw every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel).
- The negative effects of this mask can be prevented by casting before equipping the mask.
- If Auntie Ethel is dead, the mask can be worn with no ill effects.
- : Can see objects hidden to the unaided eye. This allows you to pass through locked vine doors, including the one in the Overgrown Tunnel X: -351 Y: 581, behind which lies an alternative entrance to the Underdark.