Ad placeholder

Worg: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Formatting)
(10 intermediate revisions by 4 users not shown)
Line 4: Line 4:
|image = Worg_Model.png
|image = Worg_Model.png
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Worg
| name = Worg
| image = Worg_Model.png
| image = <gallery>
| imagesize = 0.8
Worg Model.png|Model
| race = [[Monstrosity]]
Portrait Worg.png|Portrait
</gallery>
| size = Medium
| size = Medium
| type = Monstrosity
| type = [[Monstrosity]]
| armour_class = 13
| hit_points = 26
| hit_points_tactician = 33
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 140
| weight_lb =
| level = 2
| level = 2
| e hp = 18
| hp = 26
| t hp = 33
| ac = 13
| movement m = 12
| weight kg = 140
| str = 16
| str = 16
| dex = 13
| dex = 13
Line 25: Line 25:
| wis = 11
| wis = 11
| cha = 8
| cha = 8
| passives = Opportunity Attack
}}


| feature1_name = Opportunity Attack
'''Worgs''' are a generic [[Monstrosity]] and [[non-playable race]] found throughout [[Act One]] of Baldur's Gate 3. Vicious yet quite intelligent wolf like creatures, they often work or are enslaved by [[Goblin|Goblins]] to become savage guard dogs and hunting companions for them.
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
'''Worgs''' are a generic [[Monstrosity]] found throughout [[Act One]] of Baldur's Gate 3. Vicious yet quite intelligent wolf like creatures, they often work or are enslaved by [[Goblin|Goblins]] to become savage guard dogs and hunting companions for them.


They can be summoned as a companion by [[Goblin Sharp-Eye]] with the [[Worg Companion]] ability. These summoned variants will disappear once the summoner is defeated.
They can be summoned as a companion by [[Goblin Sharp-Eye]] with the [[Worg Companion]] ability. These summoned variants will disappear once the summoner is defeated.


==Attacks and abilities==
==Combat==
 
=== Attacks and Abilities ===
{{Feature box|Bite (Wolf)}}


{{Feature box|name=Bite|* Bite a target for {{DamageInfo|die=4|count=2|type=Piercing|plus=3}}
==Notable loot==
* {{MdRarityItem|Worg Fang}}


{{Action}}
==Named Worgs==
}}
* {{MdCharLink|Klaw}}
* {{MdCharLink|Small Klaw}}


== Worg variants ==
* {{MdCharLink|Worg (white)}}


===Notable loot===
==Gallery==
* {{MdRarityItem|Worg Fang}}
<gallery heights="300px">
J-p-roy-larian-artblast-worg-in-game.jpg|Render by J-P Roy
</gallery>


== External links ==
== External links ==
* {{FRWiki|Worg|long}}
* {{FRWiki|Worg|long}}


{{NavCreatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Monstrosities]]
[[Category:Monstrosities]]

Revision as of 22:47, 8 August 2024

Worgs are a generic Monstrosity and non-playable race found throughout Act One of Baldur's Gate 3. Vicious yet quite intelligent wolf like creatures, they often work or are enslaved by Goblins to become savage guard dogs and hunting companions for them.

They can be summoned as a companion by Goblin Sharp-Eye with the Worg Companion ability. These summoned variants will disappear once the summoner is defeated.

Combat

Attacks and Abilities

Bite Wolf.webp
Bite Bite ()
Bite a target.
 Melee: 1.5 m / 5  ft

Notable loot

Named Worgs

Worg variants

Gallery

External links