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Kobold Inventor: Difference between revisions

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{{Infobox character
{{Infobox creature
 
| name = Kobold Inventor
| name = Kobold Inventor
| image = Kobold Inventor.png
| image = Kobold Inventor.png
| va = James Alexander
| race = [[Kobold]]
| race = [[Kobold]]
| level = 5
| level = 5
| modules =
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| hit_points = 17
| e hp = 11
| hit_points_tactician = 27
| hp = 17
| armour_class = 12
| t hp = 27
| movement_speed_meters = 9
| ac = 12
| movement_speed_feet = 30
| t ac = 13
| weight_kg = 35
| movement m = 9
| weight_lb = 70
| weight kg = 35
| hiddenlevel = 5
| str = 7
| str = 7
| dex = 15
| dex = 15
| t dex = 17
| con = 12
| con = 12
| int = 8
| int = 8
| wis = 7
| wis = 7
| cha = 8
| cha = 8
 
| conditions = Firewine Belly, Sleeping
| condition1_name = Firewine Belly
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| condition1_description = Explodes if killed with fire damage.
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
| condition2_name = Drunk
| condition2_description = Disadvantage on dexterity and charisma checks.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
| feature5_mode = Tactician
}}
}}
}}
'''Kobold Inventor''' is a generic [[kobold]] enemy, a small reptilian humanoid who while physically weak, is quite crafty and cunning.
 
 
'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.


== Location ==
== Involvement ==
* [[Act One]]: [[Rosymorn Monastery]]
Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. They can be found in and around Rosymorn Monastery in Baldur's Gate 3.


==Attacks==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Throw|item=Alchemist's Fire}}
{{Feature box|Throw Stone (Kobold)}}


== Tactics ==
=== Tactics ===
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.


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* Grants 75 experience when killed
* Grants 75 experience when killed


{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 07:46, 5 August 2024

Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak, is quite crafty and cunning.

Involvement[edit | edit source]

Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. They can be found in and around Rosymorn Monastery in Baldur's Gate 3.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft
Generic Physical.webp
Throw Stone Throw Stone ()
Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Tactics[edit | edit source]

The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.

Notes[edit | edit source]

  • Grants 75 experience when killed