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Fist of Unbroken Air: Difference between revisions
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4d10 (4~40)
Bludgeoning
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{{ActionPage | {{ActionPage | ||
| description = Push the target back {{Distance|m=6|ft=20}} and knock it {{ | | description = Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}. | ||
| image = Fist of Unbroken Air.webp | | image = Fist of Unbroken Air.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows | | summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to punch an enemy at distance, sending them flying backwards. | ||
| cost = action | | cost = action, ki:2 | ||
| damage = 3d10 | |||
| | | damage type = Bludgeoning | ||
| damage = | |||
| duration = 1 | | duration = 1 | ||
| range = ranged | | range = ranged | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| save = STR | | save = STR | ||
| save dc = caster | |||
| on save = Target still takes half damage. | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | |||
| condition dc = caster | |||
| additional = | | additional = | ||
| | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = | | notes = | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 08:24, 29 July 2024
Fist of Unbroken Air is an action that allows a Way of the Four Elements Monk to punch an enemy at distance, sending them flying backwards.
Description
Push the target back 6 m / 20 ft and knock it .
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 18 m / 60 ft
Duration: 1 turn
-
STR Save (Spell save DC) (On Save: Target still takes half damage.)
At Higher Levels
At level 9, the damage dice increases by one to![D10 Physical.png](/w/images/thumb/0/0d/D10_Physical.png/29px-D10_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Way of the Four Elements