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Chill of the Mountain: Difference between revisions

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| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}.
| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}.
| image = Ray of Frost.webp
| image = Ray of Frost.webp
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| controller icon = Ray of Frost Icon.webp
| icon = Ray of Frost Unfaded Icon.webp
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| cost = action, ki
| cost = action, ki
| damage = 1d10
| damage = 1d10
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| condition = Ray of Frost
| condition = Ray of Frost
| condition duration = 1
| condition duration = 1
| attack roll = yes
| attack roll = ranged spell
| notes =  
| notes =  
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}

Latest revision as of 08:23, 29 July 2024

Ray of Frost.webp

Chill of the Mountain is an action that allows a Way of the Four Elements Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.

Properties

Cost:
Action + Ki Point
Damage:
D10 Cold.png 1d10 (1~10) Damage TypesCold
Details:
Ranged spell attack roll
 Range: 18 m / 60 ft

At Higher Levels

At level 9, the damage dice increases by one to
D10 Cold.png 2d10 (2~20) Damage TypesCold

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: