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Mask of Terror (Overgrown Tunnel): Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Mask of Terror
| name = Mask of Terror
| full name = Mask of Terror
| image = Mask of Terror.png
| image = Mask of Terror.png
| race = [[Human]]
| race = [[Human]]
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| armour_class = 15
| initiative = +3
| hit_points = 23
| prof bonus = +2
| hit_points_tactician = 29
| ac = 15
| weight_kg = 75
| hp = 23
| weight_lb = 150
| t hp = 29
| weight kg = 75
| movement m = 9
| level = 4
| level = 4
| str = 12
| str = 12
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| cha = 10
| cha = 10


| feature1_name = Opportunity Attack
| passives = Opportunity Attack, Part of the Flock
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Part of the Flock
| feature2_description = Inflicted with [[Hag's Pawn (Condition)|Hag's Pawn]].
}}
}}
'''Mask of Terror''' is a human member of [[Auntie Ethel|Auntie Ethel's]] flock. He is encountered in the [[Overgrown Tunnel]] alongside the [[Mask of Regret]], [[Mask of Vengeance]], and [[Mask of Servitude]].
'''Mask of Terror''' is a human member of [[Auntie Ethel|Auntie Ethel's]] flock. He is encountered in the [[Overgrown Tunnel]] alongside the [[Mask of Regret - Overgrown Tunnel]], [[Mask of Vengeance - Overgrown Tunnel]], and [[Mask of Servitude - Overgrown Tunnel]].
 
== Involvement ==
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}.  
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}.  


If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of [[Hag's hair]] and let Ethel go.
If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of [[Hag's hair]] and let Ethel go.


== Attacks and abilities ==
== Combat==
=== Attacks and abilities ===
Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party.
Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party.
 
{{Feature box|Curse of Terror}}
{{Feature box|Ranged Attack|item=Shortbow}}
{{Feature box|Ranged Attack|item=Shortbow}}


{{Feature box|Curse of Terror}}
== Related Quests ==
* {{Quest|Save Mayrina}}


== Gallery ==
== Gallery ==
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{{Sunlit Wetlands}}
{{Sunlit Wetlands}}
[[Category:Hag Victims]]
[[Category:Humans]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Revision as of 10:01, 28 July 2024

Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel alongside the Mask of Regret - Overgrown Tunnel, Mask of Vengeance - Overgrown Tunnel, and Mask of Servitude - Overgrown Tunnel.

Involvement

Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming effect of Part of the Flock Part of the Flock.

If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's hair and let Ethel go.

Combat

Attacks and abilities

Mask of Terror must succeed a DC 17  Wisdom saving throw at the start of each of his turns or become affected by Hag's Pawn Hag's Pawn. If he succeeds the throw, he will pass the turn without harming the party.

Vicious Mockery.webp
Curse of Terror Curse of Terror ()
Strike terror into a creature's heart and Frighten it.
WIS Save
 Range: 18 m / 60 ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Related Quests

Gallery