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Hellrider Paladin: Difference between revisions

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==Combat==
==Combat==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Thunderous Smite}}
{{Feature box|Main Hand Attack|item=Maul +1}}
{{Feature box|Compelled Duel}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Thunderous Smite|item=Maul +1}}
{{Feature box|Divine Smite|item=Maul +1}}
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
{{Feature box|Concussive Smash}}
{{feature box|Vow of Enmity}}
{{Feature box|Backbreaker}}
 


== Notes ==
== Notes ==

Revision as of 14:25, 15 July 2024

Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Maul +1
Damage: 7~17

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (+ 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite (+ + )   –  Maul +1
Damage: 9~29
D6 Bludgeoning.pngD6 Thunder.png
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite (+ )   –  Maul +1
Damage: 9~33
D6 Bludgeoning.pngD8 Radiant.png
+ 2d8Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Misty Step.webp
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Vow of Enmity.webp
Vow of Enmity Vow of Enmity (+ )
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Notes

Gallery