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Ranger: Difference between revisions
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== Level Progression == | == Level Progression == | ||
<div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div> | |||
=== <b>Level 1</b> === | |||
---- | |||
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div> | |||
* Favoured Enemy (Choose 1): | |||
{| class=wikitable | |||
! Archetypes | |||
! style="width: 250px;" | Description | |||
! style="text-align: top;" | Grants | |||
|- | |||
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. || | |||
* Investigation Proficiency | |||
|- | |||
| '''Keeper of the Veil''' || You specialise in hunting creature from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | |||
* Arcana Proficiency | |||
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | |||
|- | |||
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your [[Spellcasting Ability]] for this spell || | |||
* Arcana Proficiency | |||
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | |||
|- | |||
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. || | |||
* [[Armor#Heavy Armor|Heavy Armour]] Proficiency | |||
* History Proficiency | |||
|- | |||
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your [[Spellcasting Ability]] for the Cantrip. || | |||
* Religion Proficiency | |||
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | |||
|} | |||
* Natural Explorer (Choose 1): | |||
{| class=wikitable | |||
! Archetypes | |||
! style="width: 250px;" | Description | |||
! style="text-align: top;" | Grants | |||
|- | |||
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | |||
* Ritual Spell (Do not consume Spell Slots): [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] | |||
|- | |||
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. || | |||
* Sleight of Hand Proficiency | |||
|- | |||
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | |||
* Cold Resistance | |||
|- | |||
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. || | |||
* Fire Resistance | |||
|- | |||
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving swamp fetids. Gain resistance to Poison and take only half damage from it. || | |||
* Poison Resistance | |||
|} | |||
=== <b>Level 2</b> === | |||
---- | |||
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div> |
Revision as of 15:44, 28 January 2022
Main Page > Character Creation > Playable Classes > Ranger
"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."
Ranger' is one of the Playable Classes of Baldur Gate's 3. Rangers are in tune with nature and their surroundings. They ultilize both their knowledge of the wilds and spellcasting to pursue their prey. Rangers use Dexterity as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
10 + Constitution Modifiers
- Hit points at higher levels:
6 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Strength, Dexterity
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon, Martial Weapon
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 3):
- Skills without Proficiency:
Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you Restrain have a harder time esccaping. |
|
Keeper of the Veil | You specialise in hunting creature from other planes of existence. You gain Proficiency in Arcana, which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Proficiency with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. |
|
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. |
|
Wasteland Wanderer: Poison | You have spent endless days surviving swamp fetids. Gain resistance to Poison and take only half damage from it. |
|
Level 2
Class Features