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Ebber: Difference between revisions

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'''Watchman Ebber''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his  own life.
'''Watchman Ebber''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his  own life.


== Attacks and abilities ==
==Involvement==
Ebber, [[Gyordi]], [[Fry]], and [[Goodge]] can be convinced to join the fight (Courtyard Battle only), if the party passes a passive {{Ability Check|Insight|20}} followed by a dialogue option with a {{Ability Check|Persuasion|20}}, {{Ability Check|Intimidation|20}}, or {{Ability Check|Deception|20}}.
 
==Combat==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Main Hand Attack|item=Greatsword}}


==Notes==
Ebber, [[Gyordi]], [[Fry]] and [[Goodge]] can be convinced to join the fight (Courtyard Battle only), if passive DC 20 [[Insight]] check followed by a dialogue option with a DC 20 [[Persuasion]], [[Intimidation]] or [[Deception]] check passed.


{{Upper City}}
{{Upper City}}

Revision as of 01:35, 28 June 2024

Watchman Ebber is one of the Watchman in the Upper City who are trying to escape from Absolute Cultists to save his own life.

Involvement

Ebber, Gyordi, Fry, and Goodge can be convinced to join the fight (Courtyard Battle only), if the party passes a passive DC 20 Insight check followed by a dialogue option with a DC 20 Persuasion check, DC 20 Intimidation check, or DC 20 Deception check.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft