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Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants<ref>Dialogue with [[Wyll]]: "My mother's a warlock. Taught me when a fiend's tongue is twisting."</ref>. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen<ref>Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."</ref>. | Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants<ref>Dialogue with [[Wyll]]: "My mother's a warlock. Taught me when a fiend's tongue is twisting."</ref>. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen<ref>Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."</ref>. | ||
== | ==Involvement== | ||
Nadira can be found above the entrance to the Grove. She is being stalked by a [[Bugbear Assassin]]. Should the party decide to help her, they'll fight the bugbear together. Talking to her after the fight will also reward 35 [[Experience]]. | Nadira can be found above the entrance to the Grove. She is being stalked by a [[Bugbear Assassin]]. Should the party decide to help her, they'll fight the bugbear together. Talking to her after the fight will also reward 35 [[Experience]]. | ||
Revision as of 22:17, 14 June 2024
Nadira is a Tiefling, and one of the Tiefling Refugees found at the Emerald Grove.
Overview
She not only survived the descent of Elturel, but made it out with a Soul Coin. She is first seen during the cutscene at the end of the Prologue, peering through a telescope.
Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants[1]. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen[2].
Involvement
Nadira can be found above the entrance to the Grove. She is being stalked by a Bugbear Assassin. Should the party decide to help her, they'll fight the bugbear together. Talking to her after the fight will also reward 35 Experience.
Despite being saved from the assassin, she will accuse the party of being sent to retrieve the Soul Coin because of having the scent of Avernus on them. If passing a Deception, Persuasion or Intimidation Check at a DC 5 with a situational Advantage, she he will either thankfully or bitterly (depending on the skill check used) reward the party with the coin.
Nadira's survival is Time Sensitive. If they party gets too close to her location but doesn't help her, the Bugbear Assassin will murder her.
Combat
Attacks and Abilities
Companion Approval
Interaction: The party talks to Nadira after saving her from the bugbear assassin.
- [Deception] - "You got me. Hand the coin over and I'll be on my way"