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{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}}
'''Non-player Characters''' (also known as NPCs) are game characters not controlled by the player. 


For the purposes of keeping this information digestible, only named characters, with sufficient dialogue or story significance will be listed here.
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]].
= [[Prologue]] =
== [[Nautiloid]] ==


* [[Us]]
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.
* [[Myrnath]]
* [[Lae'zel]] (Companion, Origin Character)
* [[Shadowheart]] (Companion, Origin Character)
* [[Commander Zhalk]]


= [[Act One|Act I]] =
== Types of NPC ==
== [[Ravaged Beach]] ==
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.


*[[Astarion]] (Companion, Origin Character)
=== Boss ===
*[[Gale]] (Companion, Origin Character)
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]].
*[[Damays]]
*[[Nymessa]]
*[[Stranded Fisher]] ([[Early Access]] only)
*[[Dying Mindflayer]]


== [[Overgrown Ruins]] ==
=== [[Chapel Entrance]] ===
* [[Gimblebock]]
* [[Quelenna]]
* [[Taman]]
* [[Warryn]]


=== [[Refectory]] ===
=== Camp Follower ===  
* [[Andorn]]
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services. See [[Camp followers]].
* [[Barton]]
* [[Cefrey]]
* [[Haseid]]
* [[Mari]]
* [[Torgga]]


=== [[Dank Crypt]] ===
* [[Withers]] (Camp Follower)


==[[Emerald Grove]]==
=== Companion ===
=== [[Emerald Grove#Emerald Grove Ramparts|Emerald Grove Ramparts]] ===
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]].
*[[Nadira]]
==== Temporary companions ====
*[[Kanon]]
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See [[Temporary companion]]s.
*[[Alfira]]
===[[The Hollow]]===
{{div col}}
*[[Wyll]] (Companion, Origin Character)
*[[Auntie Ethel]] (Trader)
*[[Arron]] (Trader)
*[[Dammon]] (Trader)
*[[Mattis]]
*[[Asharak]]
*[[Ide]]
*[[Gan]]
*[[Guex]]
*[[Umi]]
*[[Aradin]]
*[[Eramas]]
*[[Doni]]
*[[Meli]]
*[[Komira]]
====[[Makeshift Prison]]====
*[[Sazza]]
*[[Arka]]
*[[Memnos]]
====[[Tiefling Hideout]]====
*[[Mol]]
*[[Zaki]]
====[[Secluded Chamber]]====
*[[Zevlor]]
*[[Tilses]]
{{div col end}}


===[[Sacred Pool]]===
{{div col}}
*[[Volo|Volothamp Geddarm]] (Camp Follower)
*[[Aelar]]
*[[Apikusis]]
*[[Elwyn]]
*[[Inwe]]
*[[Jeorna]]
*[[Karrik]]
*[[Mino]]
*[[Bosk]] (Bear)
*[[Ormn]] (Bear)
*[[Tuffet]] (Bear)
*[[Maggran]] (Bear)
*[[Tusk]] (Boar)
*[[Tinqmiaq]] (Bird)
*[[Topaz]] (Bird)
{{div col end}}


===[[Inner Sanctum]]===
=== Trader ===
{{div col}}
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. See [[Traders]] or [[Trading and item pricing|Trading]].
*[[Kagha]]
*[[Rath]]
*[[Findal]]
*[[Marcoryl]]
*[[Loic]]
*[[Nettie]]
*[[Teela]] (Snake)
*[[Silver]] (Wolf)
*[[Olodan]] (Rat)
*[[Wren]] (Rat)
*[[Pinta]] (Rat)
{{div col end}}


===[[Underground Passage]]===
*[[Findal]]


===[[Secluded Cove]]===
=== Common Citizens ===
*[[Mirkon]]
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.


==[[Sunlit Wetlands]]==
*[[Andrick]]
*[[Brynna]]
*[[Edowin]]


===[[Blighted Village]]===
=== Hostile NPCs (Enemies) ===
*[[Barcus Wroot]] (Camp Follower)
: Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.
*[[Fezzerk]]
*[[Lump the Enlightened]]
*[[Scratch]] (Camp Follower)


===[[Riverside Teahouse]]===
== List of articles about NPCs ==
{{div col}}
* [[Bosses]]
*[[Demir]]
* [[Camp followers]]
*[[Gandrel]]
* [[Companions]], which are NPCs when not in the active party.
*[[Johl]]
* [[Origin characters]], which are NPCs when not in the active party.
*[[Mayrina]]
* [[Traders]]
*[[Connor Vinderblad]]
*[[Addled Frog]]
====[[Overgrown Tunnel]]====
*[[Lorin]]
*[[Magron]]
*[[Efrin]]
{{div col end}}


==[[The Risen Road]]==
[[Category:Gameplay mechanics]]
===[[The Risen Road#Cave|Cave]]===
{{NavGameplay/Mechanics}}
*[[Flind]]
*[[Rugan]]
*[[Olly]]
 
===[[The Risen Road#Toll House|Toll House]]===
*[[Karlach]] (Companion, Origin Character)
*[[Anders]]
*[[Cyrel]]
*[[Trynn]]
 
===[[Waukeen's Rest]]===
{{div col}}
*[[Benryn]]
*[[Counselor Florrick]]
*[[Salazon]]
*[[Frightened Ox]]
 
====[[Zhentarim Basement]]====
*[[Rugan]] (if rescued during [[Find the Missing Shipment]])
*[[Olly]] (if rescued during [[Find the Missing Shipment]])
*[[Zarys]]
*[[Brem]] (Trader)
*[[Oskar]]
{{div col end}}
 
==[[Mountain Pass]]==
*[[Kith'rak Voss]]
*[[Lae'zel]] (if not in party)
*[[Sarth Baretha]]
 
==[[Goblin Camp]]==
{{div col}}
*[[Andrick]]
*[[Brynna]]
*[[Gribbo]]
*[[Krolla]]
*[[Novice Crusher]]
*[[Owlbear Cub]] (Camp Follower)
*[[Volo]]
*[[Grat the Trader]] (Trader)
*[[Eight]]
*[[Five]]
*[[Four]]
*[[Bao'ek'nuk]]
*[[Booyahg Culk]]
*[[Booyahg Piddle]]
*[[Brawler Tiny]]
*[[Brawler Rancer]]
*[[Brawler Rot]]
*[[Devout Wasp]]
*[[Devout Mezzka]]
*[[Guard Gurgon]]
*[[Klaw]]
*[[Sential Olak]]
*[[Sharp-eye Aggy]]
*[[Sharp-eye Breg]]
*[[Sharp-eye Mirg]]
*[[Sharp-eye Raagg]]
*[[Sharp-eye Snurd]]
*[[Sharp-eye Sluck]]
*[[Stimk]]
*[[Small Klaw]]
*[[Tracker Bal]]
*[[Tracker Dullwill]]
*[[Tracker Kirz]]
*[[Tracker Klagga]]
*[[Tracker Puli]]
*[[Tracker Rindle]]
*[[Tracker Tak]]
*[[Teghun]]
*[[Warlock Tud]]
*[[Warlock Gurk]]
*[[Warrior Sul]]
*[[Warrior Puce]]
{{div col end}}
 
=== [[Shattered Sanctum]] ===
{{div col}}
*[[Abdirak]]
*[[Brakkal]]
*[[Gribbo]]
*[[Dror Ragzlin]]
*[[Liam]]
*[[Minthara]] (Companion)
*[[Priestess Gut]]
*[[Roah Moonglow]] (Trader)
*[[Spike]]
*[[Trinzas]]
*[[Volo]]
*[[Warrior Clack]]
*[[Warrior Druk]]
==== [[Worg Pens]] ====
*[[Brawler Birka]]
*[[Butcher Vrak]]
*[[Halsin]] (Companion)
*[[One]]
*[[Three]]
==== [[Defiled Temple]] ====
*[[Polma]]
{{div col end}}
 
==[[Underdark]]==
*[[Arcagh]] (Petrified Drow)
*[[Artimetz]] (Petrified Drow)
*[[Baelen Bonecloak]]
*[[Dhourn]] (Petrified Drow)
*[[Izwae]] (Petrified Drow)
*[[Moy]] (Petrified Drow
*[[Tecothy]] (Petrified Drow)
===[[Arcane Tower]]===
*[[Bernard]]
===[[Ebonlake Grotto]]===
*[[Blurg]] (Trader)
*[[Derryth Bonecloak]] (Trader)
*[[Glut]]
*[[Omeluum]] (Trader)
*[[Spaw|Sovereign Spaw]]
*[[Thulla]]
===[[Decrepit Village]]===
*[[Gekh Coal]]
*[[Holvik]]
*[[Novice Garmor]]
*[[Lurgan]]
===[[Dread Hollow]]===
*[[Filro the Forgotten]]
===[[The Festering Cove]]===
*[[Pooldripp the Zealous]]
*[[BOOOAL]]
 
==[[Grymforge]]==
{{div col}}
*[[Apprentice Larrida]]
*[[Barcus Wroot]]
*[[Beldron]]
*[[Elder Brithvar]]
*[[Dalthar]]
*[[Lunkbug]]
*[[Mind Master Dunnol]]
*[[Mind Master Fonmara]]
*[[Nere]]
*[[Philomeen]]
*[[Sergeant Thrinn]]
*[[Thudd]]
*[[Stonemason Kith]] (Trader)
*[[Corsair Greymon]] (Trader)
*[[Elder Rothé]] (livestock)
*[[Lur Xanta]] (spider)
*[[Brathwen]]
*[[Danna]]
*[[Drar]]
*[[Herdmaster Skarjall]]
*[[Mirthis]]
*[[Morgya]]
*[[Murmath]]
*[[Skickpit]]
*[[Stonemason Gergerran]]
*[[Viss]]
*[[Ward Magmar]]
*[[Ward Pistle]]
*[[Welso]]
{{div col end}}
===[[Abandoned Refuge]]===
*[[Grym]]
*[[Help the Cursed Monk|Cursed Monk]]
 
= [[Act Two|Act II]] =
= [[Act Three|Act III]] =
=== [[House of Hope]] ===
*[[Raphael]]
{{CharactersNavbox}}

Revision as of 00:04, 9 June 2024

This article is about the concept. For lists of all characters, see List of characters and Category:Characters.

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.

Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as Hunter's Mark Hunter's Mark or Ensnaring Strike Ensnaring Strike. Other NPCs can have class actions that are unique to them and cannot be learned by player characters.

Types of NPC

NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.

Boss

An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See Bosses.


Camp Follower

A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have quests tied to them, provide lore and may provide services. See Camp followers.


Companion

A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See Companions.

Temporary companions

A temporary companions can be recruited party members during quests or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See Temporary companions.


Trader

A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See Traders or Trading.


Common Citizens

These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items.


Hostile NPCs (Enemies)

Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty.

List of articles about NPCs