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NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive. | NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive. | ||
=== Boss === | |||
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. For a list of possible bosses, see [[Bosses]]. | : An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. For a list of possible bosses, see [[Bosses]]. | ||
=== Camp Follower === | |||
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See [[Camp followers]]. | : A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See [[Camp followers]]. | ||
=== Companion === | |||
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]]. | : A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]]. | ||
=== Trader === | |||
: A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See [[Traders]]. | : A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See [[Traders]]. | ||
== List of articles about NPCs == | == List of articles about NPCs == | ||
* [[Bosses]] | |||
* [[Camp followers]] | * [[Camp followers]] | ||
* [[Companions]], which are NPCs when not in the active party. | * [[Companions]], which are NPCs when not in the active party. | ||
* [[Origin characters]], which are NPCs when not in the active party. | * [[Origin characters]], which are NPCs when not in the active party. | ||
* [[Traders]] | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} |
Revision as of 20:17, 5 June 2024
This article is about the concept. For lists of all characters, see List of characters and Category:Characters.
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This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-06-05. If multiple days have passed since, this template should be removed. |
Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.
Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as or . Other NPCs can have class actions that are unique to them and cannot be learned by player characters.
Types of NPC
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
Boss
- An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. For a list of possible bosses, see Bosses.
Camp Follower
- A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They may provide services. See Camp followers.
Companion
- A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See Companions.
Trader
- A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. See Traders.
List of articles about NPCs
- Bosses
- Camp followers
- Companions, which are NPCs when not in the active party.
- Origin characters, which are NPCs when not in the active party.
- Traders