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Marcoryl: Difference between revisions

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{{NavEmeraldGrove}}
{{Emerald Grove}}
[[Category: Half-Elves]]
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]

Revision as of 06:28, 2 June 2024

Marcoryl is a High Half-Elf NPC in Baldur's Gate 3. He can be found at the Druid Grove as one of Kagha's supporters. He regularly patrols the Servants' Quarters.

Among the druids, Marcoryl is one of the most hardline isolationists. Even if Kagha had been shown the error of her ways as part of Investigate Kagha, he continues to endorse sealing off the grove to outsiders. Despite this, he will join the player to fight against the Shadow Druids if Kagha was convinced to change her mind.

Banter

If Arabella was spared, Marcoryl and Loic will debate the nuances of killing children and stealing idols in the following ambient conversations:

Conversation One

  • Marcoryl: Ridiculous. We just let her run off!
    • Loic: She's a child.
  • Marcoryl: A devil child. One who tried to steal from us.
    • Loic: Yet she failed - that's what matters.

Conversation Two

  • Loic: This will all be over, the ritual is almost finished
    • Marcoryl: What if they try to steal from us? again?
  • Loic: We've shown them once - we take grove law seriously.
    • Marcoryl: By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.

Conversation Three

  • Loic: I dont want blood on my hands
    • Marcoryl: We have the right to defend our home
  • Loic: So that's what you want? To kill innocents?
    • Marcoryl: I dont want to kill anyone. But I won't let the grove be harmed - not again.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shillelagh.webp
Shillelagh Shillelagh ()
Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
 Range: Self
Healing Word.webp
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft

Gallery