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Cleric: Difference between revisions
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| [[File:Light Domain Icon.png|frameless|150px|center|link=Light Domain]] [[Light Domain]] | | [[File:Light Domain Icon.png|frameless|150px|center|link=Light Domain]] [[Light Domain]] | ||
| [[File:Trickery Domain Icon.png|frameless|150px|center|link=Trickery Domain]] [[Trickery Domain]] | | [[File:Trickery Domain Icon.png|frameless|150px|center|link=Trickery Domain]] [[Trickery Domain]] | ||
|} | |||
<div style="text-align: center; font-size: 170%;"><b>Level 2</b></div> | |||
---- | |||
* [[File:Channel Divinity Charges Icon.png|middle|frameless|upright=0.1|link=]] Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by [[Short Rest|Short]] or [[Long Rest]]) | |||
* Channel Divinity Action: [[File:Turn Undead Icon.png|middle|frameless|upright=0.1|link=Turn Undead]] [[Turn Undead]] | |||
* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slot | |||
* Choose a number of Prepared Spells = <code>2 (Cleric's level) + [[Wisdom]] Modifier</code> (minimum of 1 spell): | |||
** [[File:Bane Icon.png|middle|frameless|upright=0.1|link=Bane]] [[Bane]] | |||
** [[File:Bless Icon.png|middle|frameless|upright=0.1|link=Bless]] [[Bless]] | |||
** [[File:Command Halt.png|middle|frameless|upright=0.1|link=Command (Halt)]] [[Command (Halt)]] | |||
** [[File:Create Water.png|middle|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]] | |||
** [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]] | |||
** [[File:Guiding Bolt Icon.png|middle|frameless|upright=0.1|link=Guiding Bolt]] [[Guiding Bolt]] | |||
** [[File:Healing Word Icon.png|middle|frameless|upright=0.1|link=Healing Word]] [[Healing Word]] | |||
** [[File:Inflict Wounds Icon.png|middle|frameless|upright=0.1|link=Inflict Wounds]] [[Inflict Wounds]] | |||
** [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | |||
** [[File:Shield Of Faith Icon.png|middle|frameless|upright=0.1|link=Shield of Faith]] [[Shield of Faith]] | |||
* Subclass Features: Channel Divinity Action(s) | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
|- | |||
! style="width: 180pt;" | [[File:Life Domain Icon.png|frameless|50px|link=Life Domain]] Life Domain | |||
! style="width: 180pt;" | [[File:Light Domain Icon.png|frameless|50px|link=Light Domain]] Light Domain | |||
! style="width: 180pt;" | [[File:Trickery Domain Icon.png|frameless|50px|link=Trickery Domain]] Trickery Domain | |||
|- | |||
| style="vertical-align:top;"| | |||
* [[File:Preserve Life Icon.png|middle|frameless|40px|upright=0.1|link=Preserve Life]] [[Preserve Life]] | |||
| style="vertical-align:top;"| | |||
* [[File:Radiance Of The Dawn Icon.png|middle|frameless|40px|upright=0.1|link=Radiance Of The Dawn]] [[Radiance Of The Dawn]] | |||
| style="vertical-align:top;"| | |||
* [[File:Invoke Duplicity Icon.png|middle|frameless|40px|upright=0.1|link=Invoke Duplicity]] [[Invoke Duplicity]] | |||
|} | |} |
Revision as of 15:03, 24 January 2022
Main Page > Character Creation > Playable Classes > Cleric
"Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill."
Cleric is one of the Playable Classes of Baldur Gate's 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Charisma
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots
- Cantrips (Choose 3):
- Choose a number of Prepared Spells =
1 (Cleric's level) + Wisdom Modifier
(minimum of 1 spell):
- Subclasses (Choose a subclass):
Life Domain | Light Domain | Trickery Domain |
Level 2
- File:Channel Divinity Charges Icon.png Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest)
- Channel Divinity Action:
Turn Undead
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slot
- Choose a number of Prepared Spells =
2 (Cleric's level) + Wisdom Modifier
(minimum of 1 spell):
- Subclass Features: Channel Divinity Action(s)
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