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Chill of the Mountain: Difference between revisions
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| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}. | | description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}. | ||
| image = Ray of Frost.webp | | image = Ray of Frost.webp | ||
| controller icon = Ray of Frost Icon.webp | |||
| icon = Ray of Frost Unfaded Icon.webp | |||
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = action, ki | | cost = action, ki |
Revision as of 07:40, 24 April 2024
Chill of the Mountain is an action that allows a to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.
Properties
- Cost:
- Action + Ki Point
- Damage:
- 1d10 (1~10) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
At Higher Levels
At level 9, the damage dice increases by one to 2d10 (2~20) Cold
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements