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Whispering Mask: Difference between revisions
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* Four more masks can be found in [[The Blushing Mermaid - Basement]] | * Four more masks can be found in [[The Blushing Mermaid - Basement]] | ||
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| notes = * Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive. | | notes = <span id=Notes></span> | ||
* Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive. | |||
* While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel). If a player character equips the mask in the entrance gallery, for example, that character will attack the party; if all four characters equip the mask, the Game Over screen appears. If all the unaffected characters run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected character will be able to unequip the mask after making a wisdom saving throw. | * While [[Auntie Ethel]] is alive, the wearer of this mask must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel). If a player character equips the mask in the entrance gallery, for example, that character will attack the party; if all four characters equip the mask, the Game Over screen appears. If all the unaffected characters run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected character will be able to unequip the mask after making a wisdom saving throw. | ||
* The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate. | * The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate. |
Revision as of 03:47, 13 April 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Whispering Mask is a common Helmet with connections to Auntie Ethel.
Soft, unintelligible whispers seep from the dark wood, ringing in your ears and resounding in your skull.
Properties
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 1 gp
-
UID
ACT1_HAG_HagMaskUUID
73690248-deea-4713-84d6-c1c8fb045869
Special
The wearer of this item gains:
- If Ethel is dead:
- Can see objects hidden to the unaided eye.
- Part of the Flock
- Auntie Ethel welcomes you, dearie.
Condition: Uncanny Sight
- Can see objects hidden to the unaided eye.
Where to find
- * Four of these masks can be found on a table in the Overgrown Tunnel Entrance Gallery beneath the Riverside Teahouse, just before the Gnarled Door blocking your path.
- Also dropped by Mask of Vengeance, Mask of Servitude, Mask of Regret, and Mask of Terror, the thralls located in the Overgrown Tunnel.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Four more masks can be found in The Blushing Mermaid - Basement
Notes
- Removing a Whispering Mask from an unconscious NPC will kill them if the hag is still alive.
- While Auntie Ethel is alive, the wearer of this mask must make a Wisdom saving throw every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel). If a player character equips the mask in the entrance gallery, for example, that character will attack the party; if all four characters equip the mask, the Game Over screen appears. If all the unaffected characters run away from combat (e.g. back to the Tea House), leaving no one to attack, the remaining mask-affected character will be able to unequip the mask after making a wisdom saving throw.
- The negative effects of this mask can be prevented by casting before equipping the mask. In this case, the NPC mask wearers (e.g. Mask of Vengeance, etc) will not attack the wearer, and the poison gas clouds in Ethel's lair will dissipate.
- If Auntie Ethel is dead, the mask can be worn with no ill effects.
- : Can see objects hidden to the unaided eye. This allows you to pass through locked vine doors, including the one in the Overgrown Tunnel X: -351 Y: 581, behind which lies an alternative entrance to the Underdark.