Ad placeholder
For'reth: Difference between revisions
Jump to navigation
Jump to search
HarveyPekar (talk | contribs) |
No edit summary |
||
Line 26: | Line 26: | ||
His most dangerous ability is {{SAI|Hold Person}}. If successful, it paralyzes a party member completely and guarantees melee-range critical hits, potentially slaying its target in conjuction with [[Baretha|Baretha's]] mighty attacks before they even get a chance to make another [[saving throw]]. | His most dangerous ability is {{SAI|Hold Person}}. If successful, it paralyzes a party member completely and guarantees melee-range critical hits, potentially slaying its target in conjuction with [[Baretha|Baretha's]] mighty attacks before they even get a chance to make another [[saving throw]]. | ||
== Gallery == | |||
<gallery heights="200px" mode="packed"> | |||
File:For'reth mountain pass model.png|Base model. | |||
</gallery> | |||
==See also== | ==See also== | ||
*[[Kith'rak Voss]] | *[[Kith'rak Voss]] | ||
*[[Sarth Baretha]] | *[[Sarth Baretha]] | ||
{{NavRisenRoad}} | {{NavRisenRoad}} |
Revision as of 23:03, 10 February 2024
Gish For'reth | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 5 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 53; 68TTactician | ||||||
AC | 16 | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | 1 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Mountain Pass X: 137 Y: 556 | ||||||
Experience on kill | 75 | ||||||
Gish For'reth is a Githyanki who can be found at the Mountain Pass during Act One. A gish specializing in psionics, he is the primary spellcaster of the squad that searches the Wilderness in search of a powerful weapon.
Attacks and abilities
- Githyanki Longsword
- Does not use Weapon actions[Needs Verification]
- Uses
The
passive allows him to cast a spell and have an attack every turn, making him a threat from at both melee range and a distance.His most dangerous ability is Baretha's mighty attacks before they even get a chance to make another saving throw.
. If successful, it paralyzes a party member completely and guarantees melee-range critical hits, potentially slaying its target in conjuction with