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Tiefling refugees: Difference between revisions

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m (also remove Elegis from act 3 missing section)
(Add the fact (determined via console) that Damays, Nymessa and Tilses cease to exist as entities on leaving Act 1a.)
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* [[Toron]] ({{Coords|-9|54}})
* [[Toron]] ({{Coords|-9|54}})
* [[Xeph]] ({{Coords|-9|54}})
* [[Xeph]] ({{Coords|-9|54}})
==== Deleted ====
The following characters cease to exist in the game on leaving Act 1a.
* [[Damays]]
* [[Nymessa]]
* [[Tilses]]


==== Missing ====
==== Missing ====
The fate of these characters is unconfirmed. {{Verify}}
The fate of these characters is unconfirmed. {{Verify}}
* [[Arka]]
* [[Arka]]
* [[Damays]]
* [[Doni]]
* [[Doni]]
* [[Eramas]]
* [[Eramas]]
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* [[Meli]]
* [[Meli]]
* [[Nadira]]
* [[Nadira]]
* [[Nymessa]]
* [[Okta]]
* [[Okta]]
* [[Pandirna]]
* [[Pandirna]]
* [[Rikka]]
* [[Rikka]]
* [[Tilses]]
* [[Zaki]]
* [[Zaki]]


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The fate of these characters is unconfirmed. {{verify}}
The fate of these characters is unconfirmed. {{verify}}
* [[Arka]]
* [[Arka]]
* [[Damays]]
* [[Doni]]
* [[Doni]]
* [[Eramas]]
* [[Eramas]]
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* [[Meli]]
* [[Meli]]
* [[Nadira]]
* [[Nadira]]
* [[Nymessa]]
* [[Okta]]
* [[Okta]]
* [[Pandirna]]
* [[Pandirna]]
* [[Rikka]]
* [[Rikka]]
* [[Tilses]]
* [[Zaki]]
* [[Zaki]]
{{div col end}}
{{div col end}}

Revision as of 01:24, 8 February 2024

The tiefling refugees are a group of tieflings trying to reach Baldur's Gate after being exiled from Elturel.

Blood has followed us since Elturel. I just want to leave this place and never look back.
Locke


Background

Shortly before the events of Baldur's Gate 3, the city of Elturel was temporarily dragged into Avernus as part of a demonic plot. Afterwards, Elturel's Tiefling population was falsely blamed for the incident. The increased prejudice forced most of them to leave the city.

Act One

The refugees are camped out in the Emerald Grove, but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the Rite of Thorns.

Nymessa and Damays, found in the northeast of the Wilderness X: 237 Y: 371, can be Persuaded by a non-drow or githyanki player to give directions to their camp.

Locations

A list of the tiefling refugees in Act One and where they can be found at first.

The Hollow

Emerald Grove

Tiefling Hideout

Other

Act Two

If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the Shadow-Cursed Lands. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to Moonrise Towers, the remaining free survivors of the group find shelter at Last Light Inn.

Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.
Alfira at the Last Light Inn


Locations

A list of the tiefling refugees in Act Two and where they can be found, provided they survived the earlier act.

Last Light Inn

* Contingent on Rolan being convinced to stay in Act One.

Moonrise Towers

Reithwin Town

Shadow-Cursed Lands

Deleted

The following characters cease to exist in the game on leaving Act 1a.

Missing

The fate of these characters is unconfirmed. [Needs Verification]

These characters are encountered in Act Three, but haven't been found in Act Two.

Act Three

If the Last Light Inn's protection holds, the tieflings manage to exit the Shadow-Cursed Lands after the Absolutist army has moved on from the road to Baldur's Gate. Once they reach the city, they find they are just one group among many who are fleeing from the war.

The surviving tiefling refugees can be found throughout the city, trying to make a life for themselves, or otherwise camped together in the refugee camp in Rivington.

Locations

A list of the tiefling refugees in Act Three and where they can be found, provided they survived the earlier act.

Sorcerous Sundries

Lower City

  • Silfy (X: 20 Y: -138 by the Heapside Strand waypoint)

Elfsong Tavern

Refugee Area

Other

Missing

The fate of these characters is unconfirmed. [Needs Verification]

Achievements

Read more in Leave No One Behind

A-Leave No One Behind.jpg

Leave No One Behind
Save every tiefling refugee you can throughout the game in a single playthrough.


See also