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Redcap (creature): Difference between revisions
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* Bleat at a redcap {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | * Bleat at a redcap {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ||
** Bleat at a redap a second time {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} | ** Bleat at a redap a second time {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} |
Revision as of 20:32, 2 February 2024
Redcap (creature) | |||||||
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Stats | |||||||
Level 4 | |||||||
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Race | Redcap | ||||||
Type | Fey | ||||||
HP | 45; 58TTactician | ||||||
AC | 14 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Sunlit Wetlands | ||||||
Allies | Other Redcaps. Auntie Ethel. | ||||||
Experience on kill | 40 | ||||||
Redcaps are a type of Fey creature found in the Sunlit Wetlands during Act One, being in the service of Auntie Ethel. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their high health, attack and damage.
Attacks and Actions
- Sickle -
- - Can only be used when under the effect of
- A successful DC 14 Dexterity saving throw fully prevents damage.
Loot
Tactics
Redcaps are quite dangerous enemies to cross early into Act One, since they have quite high Strength and Hit Points. They will likely be given Bloodlust from a Blood Sage, allowing them to use a powerful three strike Multiattack. They also have a devastating dropkick that can knock enemies down as well. They also will gain Advantage against anyone who is bleeding, which the Blood Sages can cause.
While powerful combatants, they are quite lacking resisting most spells or abilities that target Dexterity, Intelligence or Wisdom. Attacking them from range also works well, since they have to move through the Difficult Terrain of the swamp to reach you.