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Suspicious Poison: Difference between revisions
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| price = 10 | | price = 10 | ||
| usage cost = bonus action | | usage cost = bonus action | ||
| effect = * Inflicts {{DamageInfo|3d6|Poison}} and applies {{Cond|Poisoned ( | | effect = * Inflicts {{DamageInfo|3d6|Poison}} and applies {{Cond|Poisoned (Suspicious Poison)}} for 10 turns if the user fails a {{SavingThrow|Constitution|dc=13}} | ||
**Automatically reattempts the save at end of round to remove Poisoned. | **Automatically reattempts the save at end of round to remove Poisoned. | ||
'''Suspicious Poison''' can alternatively be thrown. | '''Suspicious Poison''' can alternatively be thrown. | ||
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**{{Duration|1}} | **{{Duration|1}} | ||
**Deals {{DamageInfo|3d6|Poison}} damage to all creatures in the [[Poison Cloud]]. | **Deals {{DamageInfo|3d6|Poison}} damage to all creatures in the [[Poison Cloud]]. | ||
** Applies {{Cond|Poisoned ( | ** Applies {{Cond|Poisoned (Suspicious Poison)}} condition on them for 3 turns. In addition, they must make a {{SavingThrow|Constitution|dc=13}}: or receive the {{Cond|Poisoned (Suspicious Poison)}} condition for 1 round. | ||
**Creatures affected by the {{Cond|Poisoned ( | **Creatures affected by the {{Cond|Poisoned (Suspicious Poison)}} condition must make a {{SavingThrow|Constitution|dc=13}} at the start of their turn or take {{DamageInfo|3d6|Poison}} damage. This damaging effect lasts for 10 turns or until a successful save is made. | ||
| condition = Poisoned ( | | condition = Poisoned (Suspicious Poison) | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = CON | | condition save = CON |
Revision as of 21:52, 16 January 2024
Suspicious Poison is a Potion which is meant to look like a Potion of Healing but actually inflicts the condition when consumed. When thrown, it inflicts a notably more powerful condition than might be expected.[ See Notes]
Don't be fooled - this 'potion' will leave you worse for wear.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 10 gp
Effect
- Inflicts 3d6 (3~18) Poisonand applies for 10 turns if the user fails a DC 13 Constitution saving throw
- Automatically reattempts the save at end of round to remove Poisoned.
Suspicious Poison can alternatively be thrown. Action
- Poison Cloud.
- AoE: 1 m / 3 ft (Radius)
- Duration: 1 turn
- Deals 3d6 (3~18) Poisondamage to all creatures in the Poison Cloud.
- Applies condition on them for 3 turns. In addition, they must make a DC 13 Constitution saving throw: or receive the condition for 1 round.
- Creatures affected by the condition must make a DC 13 Constitution saving throw at the start of their turn or take 3d6 (3~18) Poisondamage. This damaging effect lasts for 10 turns or until a successful save is made.
the poison to create a small
Condition: Poisoned (Suspicious Poison)
Duration: 10 turns
DC 13 Constitution saving throw
- Suffers Disadvantage on Attack rolls and Ability Checks.
- Inflicts 3d6Poison every turn until a successful DC 13 Constitution saving throw.
Where to find
- In the Apothecary's Cellar
Notes
- The inventory icon is identical to a Potion of Healing, and shares the `Drink` option as its primary menu action. This deception is presumably intended by the game.
- The most beneficial use of this item is actually to use it as if it were a (surprisingly powerful) Grenade.
- It cannot be used as a Coating, despite otherwise sharing common properties with this class of item.
- It can be used with the Beer Barrel in Grymforge to kill the 2 Duergar harassing Stickpit at the Grymforge Docks without a fight, though it does take a short while for it to kill them.