User:HarveyPekar/Crit: Difference between revisions

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Revision as of 02:54, 16 January 2024

A critical hit with a shortsword.

When a creature rolls a natural 20 on an attack roll, the attack is a critical hit. Critical hits automatically land regardless of the target's AC, and the attacker also rolls twice the normal number of dice to determine damage dealt, including additional dice such as those from smites or combat manoeuvers. Modifiers and bonuses – including the creature's relevant ability score modifier and proficiency bonus – are not doubled.

Increasing the likelihood of critical hits

  • Attacking with Advantage almost doubles the likelihood of rolling a critical.[1]
  • Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:

Reducing critical threshold

Some feats, class features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.

Equipment

Weapons

Cloaks

Armour and headgear

Conditions

Consumables

Class features

Feats

Illithid Powers

  • Fierce Perilous Stakes Fierce Perilous Stakes (Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)

Guaranteed critical hits

There are also several ways to guarantee a critical hit.

References