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| />{{#arraydefine: spellsArmourClassBuff | Shield of Faith,Warding Bond,Mage Armour,Shield}}<nowiki | | />{{#arraydefine: spellsArmourClassBuff | Shield of Faith,Warding Bond,Mage Armour,Shield}}<nowiki |
| />{{#arraydefine: spellsArmourClassDebuff | }}<nowiki | | />{{#arraydefine: spellsArmourClassDebuff | Chromatic Orb}}<nowiki |
| />{{#arraydefine: spellsAttackRollBuff | Magic Weapon,Shillelagh,Bless}}<nowiki | | />{{#arraydefine: spellsAttackRollBuff | Magic Weapon,Shillelagh,Bless}}<nowiki |
| />{{#arraydefine: spellsAttackRollDebuff | Bane}}<nowiki | | />{{#arraydefine: spellsAttackRollDebuff | Bane}}<nowiki |
| />{{#arraydefine: spellsAttackRollAdvantage | Ensnaring Strike,Blindness,True Strike,Entangle,Fog Cloud,Grease,Ice Knife,Command,Sleep}}<nowiki | | />{{#arraydefine: spellsAttackRollAdvantage | Ensnaring Strike,Blindness,True Strike,Entangle,Fog Cloud,Grease,Ice Knife,Command,Sleep,Tasha's Hideous Laughter,Chromatic Orb}}<nowiki |
| />{{#arraydefine: spellsAttackRollDisadvantage | Ensnaring Strike,Blindness,Vicious Mockery,Bone Chill,Protection from Evil and Good,Entangle,Fog Cloud,Dissonant Whispers}}<nowiki | | />{{#arraydefine: spellsAttackRollDisadvantage | Ensnaring Strike,Blindness,Vicious Mockery,Bone Chill,Protection from Evil and Good,Entangle,Fog Cloud,Dissonant Whispers}}<nowiki |
| />{{#arraydefine: spellsSavingThrowBuff | Resistance,Bless}}<nowiki | | />{{#arraydefine: spellsSavingThrowBuff | Resistance,Bless}}<nowiki |
| />{{#arraydefine: spellsSavingThrowDebuff | Bane,Sleep}}<nowiki | | />{{#arraydefine: spellsSavingThrowDebuff | Bane,Sleep}}<nowiki |
| />{{#arraydefine: spellsSavingThrowAdvantage | }}<nowiki | | />{{#arraydefine: spellsSavingThrowAdvantage | }}<nowiki |
| />{{#arraydefine: spellsSavingThrowDisadvantage | Ensnaring Strike,Entangle,Grease,Ice Knife,Command}}<nowiki | | />{{#arraydefine: spellsSavingThrowDisadvantage | Ensnaring Strike,Entangle,Grease,Ice Knife,Command,Tasha's Hideous Laughter,Chromatic Orb}}<nowiki |
| />{{#arraydefine: spellsAbilityCheckAdvantage | Guidance,Friends,Thaumaturgy,Animal Friendship,Charm Person}}<nowiki | | />{{#arraydefine: spellsAbilityCheckAdvantage | Guidance,Friends,Thaumaturgy,Animal Friendship,Charm Person}}<nowiki |
| />{{#arraydefine: spellsAbilityCheckDisadvantage | Dissonant Whispers,Hex}}<nowiki | | />{{#arraydefine: spellsAbilityCheckDisadvantage | Dissonant Whispers,Hex,Chromatic Orb}}<nowiki |
| />{{#arraydefine: spellsConditionProtection | Protection from Evil and Good,Heroism}}<nowiki | | />{{#arraydefine: spellsConditionProtection | Protection from Evil and Good,Heroism}}<nowiki |
| />{{#arrayunion: spellsAll | spellsArmourClassBuff | spellsArmourClassDebuff | spellsAttackRollBuff | spellsAttackRollDebuff | spellsAttackRollAdvantage | spellsAttackRollDisadvantage | spellsSavingThrowBuff | spellsSavingThrowDebuff | spellsSavingThrowAdvantage | spellsSavingThrowDisadvantage | spellsAbilityCheckAdvantage | spellsAbilityCheckDisadvantage | spellsConditionProtection}}<nowiki | | />{{#arrayunion: spellsAll | spellsArmourClassBuff | spellsArmourClassDebuff | spellsAttackRollBuff | spellsAttackRollDebuff | spellsAttackRollAdvantage | spellsAttackRollDisadvantage | spellsSavingThrowBuff | spellsSavingThrowDebuff | spellsSavingThrowAdvantage | spellsSavingThrowDisadvantage | spellsAbilityCheckAdvantage | spellsAbilityCheckDisadvantage | spellsConditionProtection}}<nowiki |
All
These are all spells on this page.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Bane |
Enchantment |
Bard Cleric |
|
|
|
|
|
9m |
|
|
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
|
Bless |
Enchantment |
Cleric Paladin |
|
|
|
|
|
9m |
|
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
|
Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Dissonant Whispers |
Enchantment |
Bard |
|
|
|
|
WIS |
18m |
|
|
Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Fog Cloud |
Conjuration |
Druid Ranger Sorcerer Wizard |
|
|
|
|
|
18m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
|
Grease |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
|
Ice Knife |
Conjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
2m |
|
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
|
Mage Armour |
Abjuration |
Sorcerer Wizard |
|
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
|
Protection from Evil and Good |
Abjuration |
Cleric Paladin Warlock Wizard |
|
|
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
|
Shield |
Abjuration |
Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
|
Shield of Faith |
Abjuration |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
|
Sleep |
Enchantment |
Bard Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
No results
No results
No results
No results
↑ Back to top
Armour Class
Armour Class buff spells
These are spells that increase
Armour Class.
No results
No results
No results
No results
No results
↑ Back to top
Armour Class debuff spells
These are spells that decrease
Armour Class.
No results
No results
No results
No results
No results
No results
↑ Back to top
Attack roll
Attack roll buff spells
These are spells that increase
Attack roll.
No results
No results
No results
No results
↑ Back to top
Attack roll debuff spells
These are spells that decrease
Attack roll.
No results
No results
No results
No results
No results
No results
↑ Back to top
Attack roll advantage
These are spells that give
Advantage on
Attack roll.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Fog Cloud |
Conjuration |
Druid Ranger Sorcerer Wizard |
|
|
|
|
|
18m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
|
Grease |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
|
Ice Knife |
Conjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
2m |
|
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
|
Sleep |
Enchantment |
Bard Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
No results
No results
No results
No results
↑ Back to top
Attack roll disadvantage
These are spells that give
Disadvantage on
Attack roll.
No results
No results
No results
No results
↑ Back to top
Saving throw
Saving throw buff spells
These are spells that increase
Saving throw.
No results
No results
No results
No results
No results
↑ Back to top
Saving throw debuff spells
These are spells that decrease
Saving throw.
No results
No results
No results
No results
No results
No results
↑ Back to top
Saving throw advantage
These are spells that give
Advantage on
Saving throw.
No results
No results
No results
No results
No results
No results
No results
↑ Back to top
Saving throw disadvantage
These are spells that give
Disadvantage on
Saving throw.
No results
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Grease |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
|
Ice Knife |
Conjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
2m |
|
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
No results
No results
No results
No results
No results
↑ Back to top
Ability check
Ability check advantage
These are spells that give
Advantage on
Ability check.
No results
No results
No results
No results
No results
↑ Back to top
Ability check disadvantage
These are spells that give
Disadvantage on
Ability check.
No results
No results
No results
No results
No results
No results
↑ Back to top
Condition
Condition protection
These are spells that give protection against some conditions.
No results
No results
No results
No results
No results
No results
↑ Back to top