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User:Toancaro/List of utilities spells: Difference between revisions
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These are spells that give {{Advantage}} on {{Ability Check}}. | These are spells that give {{Advantage}} on {{Ability Check}}. | ||
{{#arraydefine: spellsAdvantageAbilityCheck | Guidance,Friends}}<nowiki | {{#arraydefine: spellsAdvantageAbilityCheck | Guidance,Friends,Thaumaturgy}}<nowiki | ||
/>{{#arrayslice: spellsAdvantageAbilityCheck1 | spellsAdvantageAbilityCheck | 0 | 25}}<nowiki | />{{#arrayslice: spellsAdvantageAbilityCheck1 | spellsAdvantageAbilityCheck | 0 | 25}}<nowiki |
Revision as of 08:27, 15 January 2024
Armour Class
Armour Class buff spells
These are spells that increase Armour Class.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Mage Armour | Abjuration | Sorcerer Wizard |
1.5m | Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. | ||||||||
Shield of Faith | Abjuration | Cleric Paladin |
18m | Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Warding Bond | Abjuration | Cleric | 1.5m | Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. |
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Armour Class debuff spells
These are spells that decrease Armour Class.
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Attack roll
Attack roll buff spells
These are spells that increase Attack roll.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Shillelagh | Transmutation | Druid | 0 | Quarterstaff or Club Required. Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls. |
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Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Magic Weapon | Transmutation | Paladin Wizard |
1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. |
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Attack roll debuff spells
These are spells that decrease Attack roll.
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Attack roll advantage
These are spells that give Advantage on Attack roll.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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True Strike | Divination | Bard Sorcerer Warlock Wizard |
18m | Gain Advantage on your next Attack roll. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Ensnaring Strike | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Blindness | Necromancy | Bard Cleric Sorcerer Wizard |
18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
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Attack roll disadvantage
These are spells that give Disadvantage on Attack roll.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Bone Chill | Necromancy | Sorcerer Warlock Wizard |
18m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. | ||||||||
Vicious Mockery | Enchantment | Bard | WIS | 18m | Insult a creature: it has Disadvantage on its next Attack roll. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Ensnaring Strike | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Blindness | Necromancy | Bard Cleric Sorcerer Wizard |
18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
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Saving throw
Saving throw buff spells
These are spells that increase Saving throw.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Resistance | Abjuration | Cleric Druid |
1.5m | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. |
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Saving throw debuff spells
These are spells that decrease Saving throw.
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Saving throw advantage
These are spells that give Advantage on Saving throw.
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Saving throw disadvantage
These are spells that give Disadvantage on Saving throw.
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Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Ensnaring Strike | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
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Ability check
Ability check advantage
These are spells that give Advantage on Ability check.
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Friends | Enchantment | Bard Sorcerer Warlock Wizard |
9m | Gain Advantage on Checks against a non-hostile creature. | ||||||||
Guidance | Divination | Cleric Druid |
1.5m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns | ||||||||
Thaumaturgy | Transmutation | Cleric | 0 | Gain Advantage on Intimidation and Performance Checks. |
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Ability check disadvantage
These are spells that give Disadvantage on Ability check.
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