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|description = Act Three of Baldur's Gate 3 is the final act of the game.
|description = Act Three of Baldur's Gate 3 is the final act of the game.
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{| class="relative-location" style="float:right; width:400px; clear:right;
{{nav act|img=Chapter 3.webp|img alt=A high angled and distant view of the port-side city of Baldur's Gate, capturing it's wall and the River Chionthar beyond.}}
|-
! [[Act One]] !! [[Act Two]] !! [[Act Three]]
|}
[[File:Chapter 3.webp|right|400px]]
{{UnderConstruction}}
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after leaving the [[Shadow-Cursed Lands]] at the end of [[Act Two]].
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after leaving the [[Shadow-Cursed Lands]] at the end of [[Act Two]].


After discovering the plans of the [[Cult of the Absolute]], and the means to cure themselves of their tadpoles, the party must travel to Baldur's Gate to confront the leaders of the cult, and decide the fate of the [[Absolute]].
While in the city, there are old friends to meet, old enemies to be dealt with, and new allies to be made.
{{SpoilerWarning|act=3}}
== Companions ==
== Companions ==
One additional companion can be recruited in Act Three, if [[Jaheira]] was recruited in Act Two.
One additional companion can be recruited in Act Three, only if [[Jaheira]] was recruited in Act Two.
* [[Minsc]] ([[The High Harper]])
* {{CharLink|Minsc}} ([[The High Harper]])


== Summary ==
== Summary ==


Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the [[Netherbrain]].
Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for [[Ketheric Thorm]] in the [[Mind Flayer Colony]] below Moonrise Towers, the party learns the true identity of the Absolute, and the means of which it is controlled.
 
With [[Enver Gortash]] and [[Orin the Red]] stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the the [[Netherbrain]].
 
While in the city, the party may stumble into old allies and acquaintances, such as the [[tiefling refugees]], and make new ones who can help in their charge against the Netherbrain.  


==Quests==
==Quests==
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
=== Main quests ===
=== Main quests ===
{{SpoilerBox|act=3|
{{div col}}
* [[Get Orin's Netherstone]]
* [[Get Orin's Netherstone]]
**[[Rescue Orin's Victim]]
**[[Investigate the Murders]]
**[[Impress the Murder Tribunal]]
* [[Get Gortash's Netherstone]]
* [[Get Gortash's Netherstone]]
**[[Consider Gortash's Bargain]]
**[[Disable the Steel Watch]]
* [[Gather Your Allies]]
* [[Gather Your Allies]]
* [[Confront the Elder Brain]]
* [[Confront the Elder Brain]]
**[[Destroy the Elder Brain]]
 
**[[Control the Elder Brain]]
{{div col}}
{{div col end}}
}}
===Companion quests===
===Companion quests===
*[[Shadowheart]] ([[Daughter of Darkness]])
*[[Shadowheart]] ([[Daughter of Darkness]])
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*[[Astarion]] ([[The Pale Elf]])
*[[Astarion]] ([[The Pale Elf]])
*[[Gale]] ([[The Wizard of Waterdeep]])
*[[Gale]] ([[The Wizard of Waterdeep]])


=== Personal quests===
=== Personal quests===
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* [[Free Orpheus]]
* [[Free Orpheus]]
* [[Deal with the Devil]]
* [[Deal with the Devil]]
{{div col end}}


===Side quests===
===Side quests===
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=== Rivington ===
=== Rivington ===
[[File:Rivington.jpg|200px|thumb|Aerial view of Rivington]]
[[File:Rivington.jpg|200px|thumb|Aerial view of Rivington]]
{{Hatnote|Main article: [[Rivington]]}}
{{main|Rivington}}
Rivington is the southern-most district of Baldur's Gate. Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].
Rivington is the southern-most district of Baldur's Gate, making up part of the outer city. Due to the Absolute's army marching towards the Gate, many displaced peoples have travelled there seeking refugee. However, the refugees have been barred from the city, and are instead set up in camps around Rivington, with a [[Requisitioned Barn]] holding donations.


A refugee camp is set up with a nearby [[Requisitioned Barn]] which is taking donations.  
Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].
{{clear}}
{{clear}}


=== Wyrm's Crossing ===
=== Wyrm's Crossing ===
[[File:Wyrm's Crossing Side.jpg|200px|thumb|]]
[[File:Wyrm's Crossing Side.jpg|200px|thumb|A view from the east of Wyrm's Crossing]]
{{Hatnote|Main article: [[Wyrm's Crossing]]}}
{{main|Wyrm's Crossing}}
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
{{clear}}
{{clear}}


=== Lower City ===
=== Lower City ===
[[File:Lower City.jpg|200px|thumb|The mercantile hub and southernmost region of the port-side city of Baldur's Gate]]
[[File:Lower City.jpg|200px|thumb|The mercantile hub and southernmost region of the port-side city of Baldur's Gate]]
{{Hatnote|Main article: [[Lower City]]}}
{{main|Lower City}}
The Lower City is a large area containing many sub-areas, such as the [[Elfsong Tavern]], the [[Steel Watch Foundry]] and the [[Sorcerous Sundries]]. It's many streets and alleys hide various secrets and NPCs to discover, as well as entrances to the [[Lower City Sewers]].
The Lower City makes up a large part of the city, with many places of business, factories and homes, such as the [[Elfsong Tavern]], the [[Steel Watch Foundry]] and [[Sorcerous Sundries]]. It's many streets and alleys hide various secrets and characters to discover, as well as entrances to the [[Lower City Sewers]].
It is accessed after passing through [[Wyrm's Rock Fortress]].
 
The Lower City can be accessed after passing through [[Wyrm's Rock Fortress]].
{{clear}}
{{clear}}


=== Lower City Sewers and Undercity Ruins ===
=== Lower City Sewers and Undercity Ruins ===
[[File:Undercity Ruins.jpg|200px|thumb|The main area of the undercity ruins]]
[[File:Undercity Ruins.jpg|200px|thumb|The main area of the undercity ruins]]
{{Hatnote|Main article: [[Lower City Sewers]], [[Undercity Ruins]]}}
{{main|Lower City Sewers|Undercity Ruins}}
The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to [[The Guild]] at their [[Guildhall]], as well as many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]]. Connecting to the sewers is the Undercity Ruins, home to the [[Cult of Bhaal]].
Beneath the Lower City is it's large sewerage system, home to [[The Guild]] at their [[Guildhall]], and many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]].  
 
North of the sewers, through a connecting archway, is the Undercity Ruins; an old and ruined underground city.
{{clear}}
{{clear}}



Revision as of 05:24, 29 December 2023

Template:Up to date

Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after leaving the Shadow-Cursed Lands at the end of Act Two.

After discovering the plans of the Cult of the Absolute, and the means to cure themselves of their tadpoles, the party must travel to Baldur's Gate to confront the leaders of the cult, and decide the fate of the Absolute.

While in the city, there are old friends to meet, old enemies to be dealt with, and new allies to be made.

Companions

One additional companion can be recruited in Act Three, only if Jaheira was recruited in Act Two.

Summary

Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for Ketheric Thorm in the Mind Flayer Colony below Moonrise Towers, the party learns the true identity of the Absolute, and the means of which it is controlled.

With Enver Gortash and Orin the Red stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the the Netherbrain.

While in the city, the party may stumble into old allies and acquaintances, such as the tiefling refugees, and make new ones who can help in their charge against the Netherbrain.

Quests

Main article: Act Three quests

Main quests

Side quests

Locations

Main article: Act Three locations

Act Three begins at the camp location Wyrm's Lookout, then with a trip to the Astral Plane. After resting, Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.

Rivington

Aerial view of Rivington
Main article: Rivington

Rivington is the southern-most district of Baldur's Gate, making up part of the outer city. Due to the Absolute's army marching towards the Gate, many displaced peoples have travelled there seeking refugee. However, the refugees have been barred from the city, and are instead set up in camps around Rivington, with a Requisitioned Barn holding donations.

Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.

Wyrm's Crossing

A view from the east of Wyrm's Crossing
Main article: Wyrm's Crossing

Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Lord Enver Gortash is being inaugurated.

Lower City

The mercantile hub and southernmost region of the port-side city of Baldur's Gate
Main article: Lower City

The Lower City makes up a large part of the city, with many places of business, factories and homes, such as the Elfsong Tavern, the Steel Watch Foundry and Sorcerous Sundries. It's many streets and alleys hide various secrets and characters to discover, as well as entrances to the Lower City Sewers.

The Lower City can be accessed after passing through Wyrm's Rock Fortress.

Lower City Sewers and Undercity Ruins

The main area of the undercity ruins

Beneath the Lower City is it's large sewerage system, home to The Guild at their Guildhall, and many sewer dwellers and Bhaal Cultists.

North of the sewers, through a connecting archway, is the Undercity Ruins; an old and ruined underground city.

Notes