Ad placeholder
Fist of Unbroken Air: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Updated damage fields) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 15: | Line 15: | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = STR | |||
| condition dc = caster | |||
| additional = | | additional = | ||
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} |
Revision as of 22:21, 22 December 2023
Fist of Unbroken Air is an action that allows a to punch an enemy at distance, sending them flying backwards.
Description
Push the target back 6 m / 20 ft and knock it .
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 18 m / 60 ft
- Duration: 1 turn
- STR Save (Spell save DC) (On Save: Target still takes half damage.)
At Higher Levels
At level 9, the damage dice increases by one to 4d10 (4~40) Bludgeoning
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Four Elements