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Fist of Unbroken Air: Difference between revisions

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(Fix cond)
(Updated damage fields)
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| summary = '''{{PAGENAME}}''' is an action that allows a {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards.
| summary = '''{{PAGENAME}}''' is an action that allows a {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards.
| cost = action, ki:2
| cost = action, ki:2
| damage = amount: 3d10, type: Bludgeoning
| damage = 3d10
| damage type = Bludgeoning
| duration = 1
| duration = 1
| range = ranged
| range = ranged
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| save = STR, Target still takes half damage but no other effects
| save = STR
| on save = Target still takes half damage.
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1

Revision as of 22:20, 22 December 2023

Fist of Unbroken Air.webp

Fist of Unbroken Air is an action that allows a Way of the Four Elements Way of the Four Elements to punch an enemy at distance, sending them flying backwards.

Description

Push the target back 6 m / 20 ft and knock it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 18 m / 60 ft
Duration: 1 turn
STR Save (On Save: Target still takes half damage.)

At Higher Levels

At level 9, the damage dice increases by one to
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Condition: Prone

Prone Prone

Duration: 1 turn

How to learn

Classes: