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Weapon actions: Difference between revisions

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m (→‎Special Actions: Corrected the weapon name to Very Heavy Greataxe.)
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| {{SAI|Gargantuan Cleave|w=40}}
| {{SAI|Gargantuan Cleave|w=40}}
| {{RarityItem|Heavy Greataxe}}
| {{RarityItem|Very Heavy Greataxe}}
| {{Action}}
| {{Action}}
| Strike multiple foes but inflict {{Cond|Off Balance}} on self  
| Strike multiple foes but inflict {{Cond|Off Balance}} on self  

Revision as of 11:43, 5 November 2023

Template:Up to date Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for four differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:

Weapon Action DC = 10 + Strength or Dexterity + Inherent Weapon Action Bonus DC

Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.

Overview of Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Bonus DC Damage
Backbreaker Backbreaker Action Inflict Prone Prone Strength (+1) 1d4 + Strength modifier
Damage TypesBludgeoning
Brace (Melee) Brace (Melee)  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Cleave Cleave Action Strike 3 targets
AoE: 1.5 m / 5 ft (Cone)
- Halved weapon damage
(added damage is not halved e.g. from Divine Smite, Great Weapon Master)
Concussive Smash Concussive Smash Action Inflict Dazed Dazed Constitution (Hybrid DC) Weapon damage
Crippling Strike Crippling Strike Action Inflict Maimed Maimed Constitution (+2) 1d4 + Strength modifier
Damage TypesSlashing
Disarming Strike Disarming Strike Action Target drops Weapon Strength (+2) 1d4 + Strength modifier
Damage TypesPiercing
Flourish Flourish Bonus action Inflict Off Balance Off Balance Dexterity (+2) None
Heartstopper Heartstopper Action Inflict Chest Trauma Chest Trauma Constitution (+2) 1d4 + Strength modifier
Damage TypesBludgeoning
Lacerate Lacerate Action Inflict Bleeding Bleeding Constitution (+2) Weapon damage
Piercing Strike Piercing Strike Action Inflict Gaping Wounds Gaping Wounds Constitution (+2) Weapon damage
Pommel Strike Pommel Strike Bonus action Inflict Dazed Dazed Constitution (+2) 1d4 + Strength modifier
Damage TypesSlashing
Prepare Prepare  6 m / 20 ft movement Extra damage on melee attacks this turn - Strength Modifier
Damage TypesSlashing
Rush Attack Rush Attack Action Charge 9 m / 30 ft
Inflict Off Balance Off Balance
Strength (+1) 1d4 + Strength modifier
Inherits weapon damage type
Tenacity Tenacity Reaction Inflict damage on a miss - Strength Modifier
Damage TypesBludgeoning
Topple Topple Action Inflict Prone Prone Dexterity (+2) None
Weakening Strike Weakening Strike Action Inflict Weak Grip Weak Grip Strength (+2) 1d4 + Strength modifier
Inherits weapon damage type

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged) Brace (Ranged)  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Hamstring Shot Hamstring Shot Action Inflict Hamstrung Hamstrung Constitution (+1) Weapon damage
Mobile Shot Mobile Shot Bonus action Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn
- Weapon damage
Piercing Shot Piercing Shot Action Inflict Gaping Wounds Gaping Wounds Constitution (+1) Weapon damage

Special Actions

The following actions are available only on specific weapons.

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Arcane Ammunition Arcane Ammunition Crossbow of Arcane Force Bonus action Infuse your bolts to deal additional an 1d4Damage TypesForce damage. - -
Colossal Onslaught Colossal Onslaught Jorgoral's Greatsword Action Strike multiple foes in a AoE: 6 m / 20 ft (Line). - 1d8 + Strength modifier Damage TypesBludgeoning
Corrosive Strike Corrosive Strike Corrosive Flail Action Deal additional Damage TypesAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2. - 1d8 + Strength modifier Damage TypesBludgeoning + Proficiency Bonus Damage TypesAcid
Dawnburst Strike Dawnburst Strike The Sacred Star Action Deal additional Damage TypesRadiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded. Constitution 1d8 + Strength modifier
+ 4Damage TypesRadiant
Gargantuan Cleave Gargantuan Cleave Very Heavy Greataxe Action Strike multiple foes but inflict Off Balance Off Balance on self - Weapon damage + 1d6
Hush You! Hush You! Witchbreaker Action Slash a target and possibly Silence Silence it. Constitution (+1) 1d8 + Strength modifier Damage TypesBludgeoning
Maiming Strike Maiming Strike Thermodynamo Axe
Pactbound Battleaxe
Action Possibly inflict Maimed Maimed on your target. They can't move. Constitution (+1) 1d4 + Strength modifier Damage TypesBludgeoning
Razor Gale Razor Gale Larethian's Wrath Action Swing your weapon in a AoE: 4 m / 13 ft (Cone) that deals damage to all enemies within range. - 1d8 + Dexterity modifier Damage TypesBludgeoning
Soulbreaker Soulbreaker Soulbreaker Greatsword
Silver Sword of the Astral Plane
Action Rend the enemy's body and soul, dealing an additional 4Damage TypesPsychic damage and possibly Stun Stun them. Constitution (+1) 1d6 + Strength modifier Damage TypesPiercing + 4Damage TypesPsychic
Shadowsoaked Blow Shadowsoaked Blow Sword of Clutching Umbra Action Strike an enemy, adding your Proficiency Bonus and 1d6Damage TypesPsychic to the damage. This attack doesn't break concealment. - 1d8 + Dexterity modifier Damage TypesBludgeoning + 1d6Damage TypesPsychic
Topple the Big Folk Topple the Big Folk Balduran's Giantslayer Action Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Damage TypesSlashing damage and may fall Prone Prone. Strength (+1) 2d6 + 2x Strength Modifier + Proficiency Bonus Damage TypesSlashing

Conditions Inflicted by Weapon Actions

Condition Inflicted by / Saving Throw Saving Throw Penalty Additional Effects Removed by
Bleeding Bleeding Inflicts 2 Damage TypesSlashing per turn for 2 turns Healing
Chest Trauma Chest Trauma One fewer Action for 2 turns Healing
Maimed Maimed Movement Speed reduced to 0 Healing
Dazed Dazed Can't take reactions, loses Dexterity bonus to Armour Class Armour Class Ally Help
Gaping Wounds Gaping Wounds - Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns Healing
Hamstrung Hamstrung - Movement Speed halved Healing
Off Balance Off Balance Advantage Icon.png Advantage to attackers Ally Help or taking damage
Prone Prone Advantage Icon.png Advantage to nearby attackers Using half of Movement Speed
Weak Grip Weak Grip Disadvantage Icon.png Disadvantage on attacks Ally Help