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Gale/Romance: Difference between revisions
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==Act 3== | ==Act 3== | ||
Gale's quest events during Act 3 in [[the Wizard of Waterdeep]] questline, and the choices the player makes during, have major implications for his romance conclusion at the end of the game, particularly in regards to if the player encourages Gale to seek and use the [[Crown of Karsus]] or not. Failing to finish Gale's questline before defeating [[the Netherbrain]] will also affect the ending. |
Revision as of 23:31, 29 October 2023
Gale can be romanced.
Act 1
As early as Act One, with medium approval, the player can trigger a scene with Gale where he invites the player to experience the Weave with him. The player will then need to pass three skill checks (all DC 5):
- Sleight of Hand / Arcana / Performance - to imitate the gesture
- Intelligence / Arcana / Performance - to repeat the words
- History / Nature / Insight / Performance - to picture the concept of harmony in your mind
- *Magic-users such as sorcerers and clerics will have class-specific options to bypass the checks
- If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options to "imagine their desire, and Gale will know it." Picturing kissing him or holding his hand will start his romance.
Act 2
The player will run into the wizard Elminster either immediately prior to Act 2 on the path to the Shadow-Cursed Lands via the Mountain Pass, or immediately aftering entering Act 2 via the Underdark/Grymforge route. He reveals an important update involving Gale's relationship with Mystra, who has one last favor to ask of him. This will impact much of the player character's interactions with Gale moving forward.
Sometime in Act 2, with high enough approval and following the Marcus fight at Last Light Inn (or any time after combat after this event when Gale is in your party), Gale will appear with a quest indicator over his head. He will tell you about a book he read that explains how dangerous situations can have an effect on one's desire for other forms of stimulation. He will ask if you've ever read anything on the subject. The player can choose to change the subject, or answer with any of the other options. If the latter, Gale will approve and confess that he wants you, but say now is not the time or place for such feelings.
Toward the end of Act 2, Gale's romance can be consummated with high enough approval and if the player has expressed romantic interest in him in Act 1. At camp, prior to a long rest, Gale will conjure a projection of himself that the player will need to interact with at his tent. This projection will invite the player to have a private conversation with Gale. During this conversation, Gale will confess he's in love with the player. Reciprocating his feelings, or selecting any of the other romantic options, will lead to him taking you to a vision of his home in Waterdeep, which can instigate one of two possible love scenes depending on your responses during this interaction:
- If you express interest in the "real Gale" as a regular man, Gale will conjure a bed "for your comfort" and the screen fades to black.
- If you indulge Gale's desire to make love "the way that gods do," your bodies will intertwine among the stars in the Weave in an extended love scene.
Regardless of which option is selected, the following morning the player can speak to Gale again and ask him if he still has feelings for Mystra as well as other questions depending on which options were selected the night before.
Act 3
Gale's quest events during Act 3 in the Wizard of Waterdeep questline, and the choices the player makes during, have major implications for his romance conclusion at the end of the game, particularly in regards to if the player encourages Gale to seek and use the Crown of Karsus or not. Failing to finish Gale's questline before defeating the Netherbrain will also affect the ending.