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Water Whip: Pull
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4d10 (4~40)
Bludgeoning
Water Whip: Pull is a class action that allows a Way of the Four Elements Monk to deal damage and pull a target towards them.
Description
Use the water whip to pull the target towards you.
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 9 m / 300 ft
-
DEX Save (Weapon action DC)
At Higher Levels
At level 9, its damage dice increases by one.![D10 Physical.png](/w/images/thumb/0/0d/D10_Physical.png/29px-D10_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
How to learn
This action is a variation of: