Subclass | Feature | Description |
---|---|---|
Beast Master | Summon a black Bear companion that can draw the enemy's attention and endure heavy attacks. | |
Beast Master | Summon a Boar companion that can sweep through the battlefield and knock enemies off their feet. | |
Beast Master | Summon a Dire Raven companion that can cover great distances and Blind enemies. | |
Beast Master | Summon a Wolf that can inflict devastating wounds and knock enemies Prone. | |
Beast Master | Summon a Wolf Spider companion that can poison enemies and shoot webs from afar. | |
Hunter | Target two creatures standing close to each other, attacking them in quick succession. | |
Hunter | Once per turn, your weapon attack deals an extra 1d8PhysicalDRS damage if the target is below its hit point maximum. | |
Hunter | If a Large or bigger creature attacks you, you can use your Reaction to retaliate with a melee attack.
Prerequisite: You must be able to see the creature, and it must be within 1.5m / 5ft of you. | |
Gloom Stalker | You specialise in taking out foes swiftly and ruthlessly.
You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an attack that deals an additional 1d8 damage | |
Gloom Stalker | Hide from enemies by succeeding at Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | |
Gloom Stalker | Wrap yourself in shadows to become if you are obscured.
Area must be Lightly or Heavily Obscured | |
Gloom Stalker | Can see in the dark up to 24m. |
User:Toancaro/Ranger
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Subclass features[edit | edit source]
Subclass | Feature | Description |
---|---|---|
Beast Master | Your Armour Class, damage, and Attack rolls (even though this is not stated) equal to your Proficiency Bonus. | receive a bonus to
Subclass | Feature | Description |
---|---|---|
Beast Master | Your summoned companions can now Dash, Disengage, and Help as a Bonus action. | |
Hunter | Opportunity Attacks against you have Disadvantage. | |
Hunter | Advantage on Saving throws against being . | |
Hunter | When a enemy attacks you, they suffer -4 penalty to additional Attack Rolls against you until start of their next turn. | |
Gloom Stalker | You gain Proficiency in Wisdom and Intelligence Saving throws. |
Subclass | Feature | Description |
---|---|---|
Beast Master | Grants all your companions an extra attack. | |
Hunter | Fire a cascade of arrows upon nearby enemies. | |
Hunter | Strike out at all nearby foes, making separate Attack rolls against each target. | |
Gloom Stalker | When you miss with a weapon attack, you can make another one for free. |
Unique spells[edit | edit source]
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensnaring Strike | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. | ||||||||
Hail of Thorns | Conjuration | Ranger | 18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. | |||||||
Hunter's Mark | Divination | Ranger | 18m | Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Conjure Barrage | Conjuration | Ranger | 0 | 9m | Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon. On a successful Dexterity Saving throw, targets still take half damage. | |||||||
Lightning Arrow | Transmutation | Ranger | 18m | 3m | After the arrow hits, smaller bolts snake out from the target towards nearby creatures. |
Common spells[edit | edit source]
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal Friendship | Enchantment | Bard Druid Ranger |
WIS | 18m | Convince a beast not to attack you. | |||||||
Cure Wounds | Evocation | Bard Cleric Druid Paladin Ranger |
1.5m | Heal a creature you can touch. | ||||||||
Enhance Leap | Transmutation | Druid Ranger Sorcerer Wizard |
1.5m | Triple a creature's Jumping distance. | ||||||||
Ensnaring Strike | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. | ||||||||
Fog Cloud | Conjuration | Druid Ranger Sorcerer Wizard |
18m | 5m | Create a cloud of dense fog to and creatures within. | |||||||
Goodberry | Transmutation | Druid Ranger |
1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4hit points.
Each berry counts as one Camp Supplies. The berries appear in the targeted creature's inventory and disappear after a Long Rest. |
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Hail of Thorns | Conjuration | Ranger | 18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. | |||||||
Hunter's Mark | Divination | Ranger | 18m | Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack. | ||||||||
Longstrider | Transmutation | Bard Druid Ranger Wizard |
1.5m | Increase a creature's Movement Speed by 3 m / 10 ft. | ||||||||
Speak with Animals | Divination | Bard Druid Ranger |
0 | Gain the ability to comprehend and communicate with beasts. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barkskin | Transmutation | Druid Ranger |
1.5m | Touch a willing creature to toughen its skin and increase its Armour Class up to 16. | ||||||||
Darkvision | Transmutation | Druid Ranger Sorcerer Wizard |
1.5m | Grant a creature the ability to see in the dark out to a range of 12 m / 40 ft. | ||||||||
Lesser Restoration | Abjuration | Bard Cleric Druid Paladin Ranger |
1.5m | Cure a creature from Diseased, Poisoned, , or Blinded. | ||||||||
Pass Without Trace | Abjuration | Druid Ranger |
0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to Stealth checks. | |||||||
Protection from Poison | Abjuration | Cleric Druid Paladin Ranger |
1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||||
Silence | Illusion | Bard Cleric Ranger |
18m | Create a sound-proof sphere. All within are and Immune to Thunder damage. | ||||||||
Spike Growth | Transmutation | Druid Ranger |
18m | Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Piercing damage for every 1.5 m / 5 ft it moves. The spikes are Difficult Terrain, halving a creature's Movement Speed. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Conjure Barrage | Conjuration | Ranger | 0 | 9m | Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon. On a successful Dexterity Saving throw, targets still take half damage. | |||||||
Daylight | Evocation | Cleric Druid Paladin Ranger Sorcerer |
18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||||
Lightning Arrow | Transmutation | Ranger | 18m | 3m | After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | |||||||
Plant Growth | Transmutation | Bard Druid Ranger |
18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
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Protection from Energy | Abjuration | Cleric Druid Ranger Sorcerer Wizard |
1.5m | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
Subclass spells[edit | edit source]
Spells that are only available for a speficic subclass of Ranger class.
Name | Subclass | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disguise Self | Gloom Stalker | Illusion | Bard Sorcerer Wizard |
0m | Magically change all aspects of your appearance. |
Name | Subclass | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Misty Step | Gloom Stalker | Conjuration | Sorcerer Warlock Wizard |
18m | Surrounded by silver mist, you teleport to an unoccupied space you can see. |
Name | Subclass | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fear | Gloom Stalker | Illusion | Bard Sorcerer Warlock Wizard |
WIS | 0m | 9m | Targets drop everything and become : they have Disadvantage on Ability Checks and Attack Rolls. |
Self notes[edit | edit source]
Good stuffs