User:Pjotr of the East/Sandbox

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compete, incomplete, partial

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Add a page that compares when different long lasting AoE damage spells do damage.
  • Cloudkill, Cload of Daggers, Evard's Black Tentacles, Hunger of Hadar, Insect Plague, Moonbeam, Wall of X. Others?
  • Make a table with the following info:
  • Can it be recasted each turn?
  • When does it do damage?
    • When cast
    • At the beginning of each character's turn
    • At the beginning or the round
    • At the end of each character's turn
    • At the end or the round
    • When character moves
    • When recasted
    • When re-entered?
  • How many times it is possible to apply damage to same target per round with it?
  • How many times it is possible to apply damage to same target per round with it?
  • Damage?
  • Saving throws?
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Spells listed
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Damaging times listed
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Saving throws listed
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Improve DC scripting so that each source for the condition shows correct DC.

For example for Web the DC here should have no value, here it should be Spell DC, and here it should be 12 (as it is).

Add here conditions whose values needs correction:

  • Web
  • Entangled
  • Grease
  • Poisoned (Poison Cloud)
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Add to each condition page when duration is reduced.

At the moment, this is listed on some pages, for example Stunned Stunned, in the list of properties, but this is such an important fact that, in my opinion (Pjotr of the East), this could be added to the bullet listing above so that it will be seen also on other pages, for example Electrified Flail Electrified Flail.

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Fix durations in this table and also for the other levels too.

For example, Wall of THorns duration is missing.

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List of 1th level spells
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List of 2th level spells
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List of 3th level spells
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List of 4th level spells
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List of 5th level spells
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List of 6th level spells
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Add a page that lists all the ways of applying invulnerability to an enemy.

There already is a good list in this page, but it would be much easier to find if there was also an own page for it.

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Add a page that lists all the ways to prevent enemy from using certain resources.
  • Action: Otto's Irrestibile Dancing, Slow (either Action or Bonus Action), Stinking Cloud
  • Bonus Action: Slow (either Action or Bonus Action
  • Reaction: Daze, Flurry of Blows: Stagger, Lightning Aura, Slow, Socking Grasp, Shocking Sting
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Add page
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Add the ways listed above
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Add to a proper trading page when traders restock their items.
  • At least on each long rest and accepted level ups.
  • List also the forced long rest such as after Act One camp party.
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Add to restin page a table that compares effect of different kinds of rests.
  • On columns different kinds of rests: short rest, long rest, Restoration Pod, ...
  • On rows different resources, spell bonuses, temporary bonuses, ...
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Figure out why traders sometimes have huge amount of money (10000 - 20000) even though you haven't bought that much from them. Add the mechanics to a proper trading page.

One prerequisite but not the whole reason for this might be taking many level ups during same long rest.

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Add a list of things that can be applied with Spirit Guardians spells.

It might be also useful to list also the ones that doesn't work at least to discussion page if not to the actual page.

  • Work:
    • Reverb gloves and boots
    • Radiant or amrour
    • Daze ring
  • Does not work:
    • Radiant orb ring
    • Spellsparkler
    • Mental Fatigue ring
    • Reverb amulet (obviously)
    • Kereska
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Add a list of ways how to apply Arcane Acuity multiple times with one attack or other action.

It might be also useful to list also the ones that doesn't work at least to discussion page if not to the actual page.

  • Work:
    • Arrow of many things
  • Does not work:
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Add a page in which different light sources a compared, prefereably in a table.

Sources:

  • Dancing Light
  • Light
  • Produce Flame
  • Daylight
  • Hearthlight Bomb
  • Radiating Orb
  • Selune's Blessing: Moonmote Aura
  • Real sunlight
  • Other?

Which of the sources

  • trigger Sunlight Sensitivity
  • trigger Sunlight Weakness
  • trigger Sunlight Hypersensitivity
  • suffices for triggering Callous Glow property
  • suffices for triggering Arcane Radiance property
  • do something else
  • is suppressed in Reithwin Town
  • is suppressed outside Reithwin Town in Act Two
  • is suppressed somewehre else?
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Research what is the exact connection between poison damage immunity and some poison type property immunities.

Most poison damage immune enemies are immune to poison coatings, but, for example, Ketheric Thorm is not immune to Crawler Mucus.

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Research when a Prone causes enemies to lose turn even when it's movemment speed is not reduced below 50 %.

In Prone condition page it is explained well how 2 turn prone + movement reduction will skip character's turn. But sometimes this happens even when moveent is not reduced. Is tis just a bug, or is there some reasonable mechanics behind it?

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Explain how exactly Arcane Acuity turns from Battlemage's Power elixi work.

Sometimes you have 3 turns and someties 2 even though you haven't drunk some other elixir (after which turns will reduce to zero one at a time).

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What does property "Spells cast might be delayed for one turn" in Slow spell mean?

Does this actually work, and if so, how exactly?

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Add to the description of a spell/condition if there is a saving throw at the end of each turn.

This is missing at least form Blind spell. However, there is no such saving throws for Rend Vision of the Wild Shape Crow.