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  • Rush Attack (category Rush actions)
    Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand
    692 bytes (118 words) - 23:55, 26 April 2024
  • Primal Stampede (category Rush actions)
    + Strength modifier  Strength saving throw Can't move or take  Actions,  Bonus actions, or  Reactions, and has Disadvantage on Strength and Dexterity saving
    3 KB (411 words) - 00:15, 8 February 2025
  • Charger: Shove (category Rush actions)
    weapon action granted by the Charger feat that lets you rush forward and shove the first enemy in your path. This ability uses both your  Action and your
    1 KB (115 words) - 07:12, 14 December 2024
  • Charger: Weapon Attack (category Rush actions)
    weapon action granted by the Charger feat that lets you rush forward and hit the first enemy in your path. This ability uses both your  Action and your
    2 KB (237 words) - 21:05, 20 February 2025
  • Zephyr Flash (redirect from Zephyr Flash (Weapon Action)) (category Rush actions)
    Zephyr Flash is a weapon action granted by Nyrulna. Rush forward, creating an air vortex that blasts foes and possibly inflicts  Bleeding. Doesn't provoke
    689 bytes (97 words) - 20:39, 16 February 2025
  • Force Tunnel (category Rush actions)
    Force Tunnel is an Action and Illithid Power. This ability allows the character to charge forward and knock back all enemies in their path. Charge forward
    1 KB (114 words) - 15:34, 9 March 2024
  • Boar Charge (category Rush actions)
    turns Spell save DC  Strength saving throw Can't move or take  Actions,  Bonus actions, or  Reactions, and has Disadvantage on Strength and Dexterity saving
    701 bytes (143 words) - 03:20, 11 November 2024
  • Frenzied Charge (category Rush actions)
    Frenzied Charge is a Deep Rothé class action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly
    718 bytes (75 words) - 20:14, 25 July 2024
  • Charge (Minotaur) (category Rush actions)
    Duration: 2 turns DC 14  Strength saving throw Can't move or take  Actions,  Bonus actions, or  Reactions, and has Disadvantage on Strength and Dexterity saving
    891 bytes (164 words) - 20:27, 29 January 2025
  • Bull Rush (category Rush actions)
    Bull Rush is a special class action granted by The Mighty Cloth that lets the wearer charge forward and potentially knock over all enemies along the path
    1 KB (111 words) - 19:40, 27 April 2024
  • Charge (category Rush actions)
    turns Spell save DC  Strength saving throw Can't move or take  Actions,  Bonus actions, or  Reactions, and has Disadvantage on Strength and Dexterity saving
    1 KB (181 words) - 00:18, 8 October 2024
  • and the Bull's Strength condition. Also grants the wearer the Bull Rush class action. A garment worn by one of three monks who fought together against Headless
    2 KB (218 words) - 10:40, 16 December 2024
  • page is for the condition applied by spells and the Flourish and Rush Attack weapon actions. For Off Balance applied by Gargantuan Cleave, see here. The affected
    588 bytes (83 words) - 07:30, 14 May 2024
  • the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions. Weapons can have various special properties. See
    17 KB (801 words) - 00:50, 25 January 2025
  • Weapon actions (category Actions) (section Basic weapon actions)
    Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in
    26 KB (471 words) - 06:08, 14 December 2024
  • Gust of Wind (category Actions)
    For the equivalent Way of the Four Elements Monk spell, see  Rush of the Gale Spirits. Gust of Wind is a level 2 evocation spell. This spell allows spellcasters
    1 KB (214 words) - 05:42, 23 February 2025
  • gain: Lacerate () Slash at your target's vital points to make it  Bleed. Rush Attack () Charge forward and attack the first enemy in your way, possibly
    2 KB (314 words) - 23:33, 24 October 2024
  • conditions that persist after leaving. Clouds can be removed by  Gust of Wind and  Rush of the Gale Spirits. Unlike surfaces, clouds are not dippable. Surfaces
    3 KB (99 words) - 12:00, 22 November 2024
  • Tridents (section Actions)
     ft  Thrown  Dippable If you have proficiency, equip in main hand to gain: Rush Attack () Charge forward and attack the first enemy in your way, possibly
    409 bytes (146 words) - 23:50, 28 July 2024
  • Haste (category Actions)
    Target gains an additional  Action. When the condition ends, target becomes  Lethargic and is unable to move or take Actions for 1 turn.  Lethargic Duration:
    2 KB (376 words) - 04:01, 10 February 2025
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