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<div style="text-align: center; font-weight:bold;">{{InfoBlob|8 + [[Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}</div>
<div style="text-align: center; font-weight:bold;">{{InfoBlob|8 + [[Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}</div>


== Spell Slots ==
== Spell slots ==
'''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions:
'''Spell slots''' are the [[resource]] used to cast '''spells'''. Depleted spell slots are can only be regained through a [[Long Rest]], or via spell slot-restoring effects:
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per Long Rest.
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of spell slots once per long rest.
* [[Wild Magic Barbarian|Wild Magic Barbarians]] have access to the '''Bolstering Magic''' feature, allowing them to recover a few low level spell slots of an ally. Should they multiclass into a spellcasting class they could also do this for themselves.
* [[Wild Magic Barbarian|Wild Magic Barbarians]] have access to the [[Bolstering Magic]] feature, allowing them to recover a few low level spell slots of an ally or themselves.
* Certain items, such as the [[Pearl of Power Amulet]] or [[Spellcrux Amulet]], also allow for the recovery of spell slots, but each can only be used once per Long Rest.  
* Items such as the [[Pearl of Power Amulet]] or [[Spellcrux Amulet]] allow for the recovery of spell slots once per long rest.
* The [[Elixir of Arcane Cultivation|Arcane Cultivation]] line of Elixirs allow for the user to gain an additional corresponding spell slot. This functionally regains them a spell slot per elixir drank if the user is not at full capacity for that spell slot level.
* The [[Arcane Cultivation]] line of Elixirs grants the user an additional spell slot from 1st to 4th level, depending on the elixir. This is effectively regaining a spell slot as long as the user does not have four spell slots of that level already.
* [[Warlock]]s, with their '''Pact Magic''' spellcasting feature, only need to take a [[Short Rest]] to fully regain their Spell Slots.
* The [[Warlock]] regain all spell slots on a [[short rest]] via the '''Pact Magic''' class feature.


=== Spell Slot Levels ===
=== Spell levels ===
A spell's level represents the power of a given spell, as well as its difficulty to be cast. Each Spell Level has a corresponding '''Spell Slot Level''' that is required be spent : {{SpellSlot|1|4|w=24}} Level 1, {{SpellSlot|2|3|w=24}} Level 2, {{SpellSlot|3|2|w=24}} Level 3, and so on.
A spell's level represents the power of a given spell, as well as its difficulty to be cast. A spell of a given level must expend a spell slot of the same level or higher. For example, a 3rd level spell must spend {{SpellSlot|3|1|w=24}} or {{SpellSlot|4|1|w=24}}.


Cantrips {{SpellSlot|cantrip|w=24}} are "level 0" spells. They do not consume any spell slots and are effectively an infinite resource.
Cantrips {{SpellSlot|cantrip|w=24}} are "level 0" spells. They do not consume any spell slots and are effectively an infinite resource.
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Due to their unique mechanics, the spell slots of a [[Warlock]] are colored differently, like so: {{SpellSlot|1 Warlock|2|w=24}}
Due to their unique mechanics, the spell slots of a [[Warlock]] are colored differently, like so: {{SpellSlot|1 Warlock|2|w=24}}


A spell's level occasionally has mechanical impact outside of the spell slot level required for its use: Wizards need to spend more gold to learn a higher level spell, [[Counterspell]] is harder to use against a spell of a higher level. A couple of subclass features for Wizards also scale off of the spell slot level used ('''Arcane Ward, Grim Harvest''')
A spell's level also has mechanical impacts outside of spell slots. Wizards need to spend more gold to learn a higher level spell, and [[Counterspell]] is harder to use against a spells of higher levels. Some Wizard subclass features also depend on spell slot level used ('''Arcane Ward, Grim Harvest''')


=== Upcasting ===
=== Upcasting ===
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{{Icon|Upcast Icon.png|24px}}'''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets, or other effects when upcast.
{{Icon|Upcast Icon.png|24px}}'''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets, or other effects when upcast.


=== Spell Slot Amount ===
=== Spell slots per level ===
{| class="wikitable" style="float:right; margin-left: 12px;"
{| class="wikitable" style="float:right; margin-left: 12px;"
! rowspan="2" |'''ESL'''
! rowspan="2" |'''ESL'''
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|}
|}


The total amount of spell slots a spellcaster would get is dependent upon their '''Effective Spellcaster Level (ESL).''' For full spellcasters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" ({{Class|Ranger}}s and {{Class|Paladin}}s), are not considered spellcasters until class level 2, at which point their '''ESL'''  is their class level halved. "One-third-spellcasters"  ({{Class|Arcane Trickster}}s and {{Class|Eldritch Knight}}s) are all subclasses that can only be taken at class level three, their '''ESL'''  is their class level divided by three. For the purpose of determining Spell Slot Distribution the '''ESL''' is '''rounded up''' when no multiclassing of multiple spellcaster classes is involved.
The total amount of spell slots a spellcaster would get is dependent upon their '''Effective Spellcaster Level''' (ESL). For full spellcasters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" ({{Class|Ranger}}s and {{Class|Paladin}}s), are not considered spellcasters until class level 2, at which point their '''ESL'''  is their class level halved. "One-third-spellcasters"  ({{Class|Arcane Trickster}}s and {{Class|Eldritch Knight}}s) are all subclasses that can only be taken at class level three, their '''ESL'''  is their class level divided by three. For the purpose of determining Spell Slot Distribution the '''ESL''' is '''rounded up''' when no multiclassing of multiple spellcaster classes is involved.


When multiple spellcaster classes are chosen for a character, the character's '''ESL''' is instead the '''ESL''' of every individual spellcasting class that the character has, each rounded down, and then summed up. As an example, a level 1 cleric/level 3 paladin/level 3 ranger character would have an '''ESL''' of 3, because:{{InfoBlob|<nowiki>1 + round_down(1.5) + round_down(1.5) = 1 + 1 + 1 = 3</nowiki>}}  
When multiple spellcaster classes are chosen for a character, the character's '''ESL''' is instead the '''ESL''' of every individual spellcasting class that the character has, each rounded down, and then summed up. As an example, a level 1 cleric/level 3 paladin/level 3 ranger character would have an '''ESL''' of 3, because:{{InfoBlob|<nowiki>1 + round_down(1.5) + round_down(1.5) = 1 + 1 + 1 = 3</nowiki>}}  
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Because of the differing rounding between non-multiclass and multiclass characters, a peculiar edge case exists when a "partial spellcaster" multiclasses into another "partial spellcaster" class. To illustrate this consider a level 3 paladin that picks up a level of ranger. Both of these classes are "half-spellcasters". A level 3 pure paladin has an '''ESL''' of 2, due to the rounding up. But when they multiclass into another "half-spellcasters" class, one may assume this character would lose an '''ESL''' by leveling up, as the rule now requires rounding down. However, as mentioned earlier, "partial spellcasters" classes are not considered spellcasters until they get to '''ESL 1 without rounding'''. So a level 3 paladin/level 1 ranger still has an '''ESL''' of 2. In short, due to how the rule is written, '''a character will never lose ESL by leveling up''', no matter what.  
Because of the differing rounding between non-multiclass and multiclass characters, a peculiar edge case exists when a "partial spellcaster" multiclasses into another "partial spellcaster" class. To illustrate this consider a level 3 paladin that picks up a level of ranger. Both of these classes are "half-spellcasters". A level 3 pure paladin has an '''ESL''' of 2, due to the rounding up. But when they multiclass into another "half-spellcasters" class, one may assume this character would lose an '''ESL''' by leveling up, as the rule now requires rounding down. However, as mentioned earlier, "partial spellcasters" classes are not considered spellcasters until they get to '''ESL 1 without rounding'''. So a level 3 paladin/level 1 ranger still has an '''ESL''' of 2. In short, due to how the rule is written, '''a character will never lose ESL by leveling up''', no matter what.  


Once the '''Effective Spellcaster Level''' is known, one can consult the appended table to find out their character's spell slot distribution.  
Once an ESL is calculated, one can consult the spell slots per level table to find out their character's spell slot distribution.  


The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. '''The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.'''
The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. '''The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.'''
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* [[Constitution#Advantage_on_Saving_Throws|Several items]] such as {{RarityItem|Spidersilk Armour}} grant {{Advantage}} on Constitution saving throws.
* [[Constitution#Advantage_on_Saving_Throws|Several items]] such as {{RarityItem|Spidersilk Armour}} grant {{Advantage}} on Constitution saving throws.


== Spellcasting Ability and Proficiency ==
== Spellcasting ability and proficiency ==
Every class, ''even non-spellcasters'', has an [[Ability Scores|ability]] specifically designated to represent their ability to cast spells. This ability would be that class's '''Spellcasting Ability''', the Ability Score Modifier of said '''Spellcasting Ability''' is directly added to the difficulty for which the spellcaster's targets face when trying to mitigate the effects of most spells from said spellcaster. This added difficulty-to-resist is more simply known as the spellcaster's '''Spellcasting Ability Modifier.'''
Every class, ''even non-spellcasters'', has an [[Ability Scores|ability]] specifically designated to represent their ability to cast spells. This ability would be that class's '''Spellcasting Ability''', the Ability Score Modifier of said '''Spellcasting Ability''' is directly added to the difficulty for which the spellcaster's targets face when trying to mitigate the effects of most spells from said spellcaster. This added difficulty-to-resist is more simply known as the spellcaster's '''Spellcasting Ability Modifier.'''


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For spells on items ([[Weapons]], [[Equipment]], [[Scrolls]]... etc.), the '''Spellcasting Ability Modifier''' used will be from the most recent ''new'' class that was multiclassed into. As an example, a character with the level progression  {{InfoBlob|<nowiki>Wizard 1, Wizard 2, Sorcerer 1, Wizard 3</nowiki>}} will use '''CHA''' for item spellcasting as [[Sorcerer]] is the latest new class for the character. If the same character then levels up {{InfoBlob|<nowiki>Cleric 1</nowiki>}}, [[Cleric]] would be the latest new class so '''WIS''' will now be used for item spellcasting for this character. Finally, if the same character then levels up {{InfoBlob|<nowiki>Sorcerer 2</nowiki>}}, it would still continue to use '''WIS''' for item spellcasting.<div style="display:flex; width:100%">
For spells on items ([[Weapons]], [[Equipment]], [[Scrolls]]... etc.), the '''Spellcasting Ability Modifier''' used will be from the most recent ''new'' class that was multiclassed into. As an example, a character with the level progression  {{InfoBlob|<nowiki>Wizard 1, Wizard 2, Sorcerer 1, Wizard 3</nowiki>}} will use '''CHA''' for item spellcasting as [[Sorcerer]] is the latest new class for the character. If the same character then levels up {{InfoBlob|<nowiki>Cleric 1</nowiki>}}, [[Cleric]] would be the latest new class so '''WIS''' will now be used for item spellcasting for this character. Finally, if the same character then levels up {{InfoBlob|<nowiki>Sorcerer 2</nowiki>}}, it would still continue to use '''WIS''' for item spellcasting.<div style="display:flex; width:100%">
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<div class="width:50%" style="padding:5px">
== Prepared Spells ==
== Prepared spells ==
[[File:Prepared Spells Icon.webp|24px]] '''Prepared Spells''' are Spells that must be prepared beforehand in order to be cast, this can only be done outside of combat. Spellcasters that primarily utilize this type of spells are known as '''Prepared Spellcasters'''. This includes:
[[File:Prepared Spells Icon.webp|24px]] '''Prepared spells''' are Spells that must be prepared beforehand in order to be cast, this can only be done outside of combat. Spellcasters that primarily utilize this type of spells are known as ''prepared spellcasters''. This includes:


* {{Class|Cleric}}
* {{Class|Cleric}}
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<div class="width:50%" style="padding:5px">


== Known Spells ==
== Known spells ==
'''Known Spells''' are spells permanently memorized by a spellcaster, meaning these Spells are functionally '''Always Prepared'''. Spellcasters that primarily utilizes this type of spells are known as '''Spontaneous Spellcasters'''. This includes:
'''Known spells''' are spells permanently memorized by a spellcaster, meaning these spells are always prepared. Spellcasters that primarily utilizes this type of spells are known as ''spontaneous spellcasters''. This includes:


* {{Class|Arcane Trickster}}
* {{Class|Arcane Trickster}}
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Spontaneous Spellcasters have access to the '''Replacement Spell''' feature, which allows them to swap a known spell each time they level up.
Spontaneous Spellcasters have access to the '''Replacement Spell''' feature, which allows them to swap a known spell each time they level up.


Additionally, Spells granted by [[Character_Creation#Playable_Races|Races]] or by certain Subclasses (such as [[Cleric]] Domains) are considered "inherent" and are '''Always Prepared'''. This happens even if the character in question has a class that is normally a Prepared Spellcaster.
Additionally, Spells granted by [[Character_Creation#Playable_Races|Races]] or by certain Subclasses (such as [[Cleric]] Domains) are considered "inherent" and are always prepared. This happens even if the character in question has a class that is normally a prepared spellcaster.
</div></div>
</div></div>


== Ritual Spells ==
== Ritual spells ==
When a {{Icon|Ritual_Spell_Icon.png|24px}} '''Ritual Spell''' is cast outside of combat, they do not consume spell slots and are effectively free to cast. They consume spell slots as normal in-combat.
When a {{Icon|Ritual_Spell_Icon.png|24px}} '''ritual spell''' is cast outside of combat, they do not consume spell slots and are effectively free to cast. They consume spell slots as normal in-combat.


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== All Spells ==
== All spells ==


==== Cantrips ====
==== Cantrips ====


* '''Cantrips''' are '''Spells''' that do not cost [[Spells#Spell Slots|Spell Slots]] to cast. They cannot be [[Spells#Upcasting|upcast]], but full casters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) gain an additional damage die for most of their damage-dealing cantrips at class level 5, and another at 10.
'''Cantrips''' are spells that do not cost [[Spells#Spell Slots|Spell Slots]] to cast. They cannot be [[Spells#Upcasting|upcast]], but full casters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) gain an additional damage die for most of their damage-dealing cantrips at class level 5, and another at 10.


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==== Level 1 Spells ====
==== Level 1 spells ====


* {{Icon|Ico knownSpells lvl 01.png|24px}} '''Level 1 Spells''' are '''Spells''' that consume Level 1 [[Spells#Spell Slots|Spell Slots]] when cast.
* {{Icon|Ico knownSpells lvl 01.png|24px}} '''Level 1 spells''' are spells that consume Level 1 [[Spells#Spell Slots|Spell Slots]] when cast.


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==== Level 2 Spells ====
==== Level 2 spells ====


* {{Icon|Ico knownSpells lvl 02.png|24px}} '''Level 2 Spells''' are '''Spells''' that consume Level 2 [[Spells#Spell Slots|Spell Slots]] when cast.
* {{Icon|Ico knownSpells lvl 02.png|24px}} '''Level 2 spells''' are spells that consume Level 2 [[Spells#Spell Slots|Spell Slots]] when cast.


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==== Level 3 Spells ====
==== Level 3 spells ====
* {{Icon|Ico knownSpells lvl 03.png|24px}} '''Level 3 Spells''' are '''Spells''' that consume Level 3 [[Spells#Spell Slots|Spell Slots]] when cast.
* {{Icon|Ico knownSpells lvl 03.png|24px}} '''Level 3 spells''' are spells that consume Level 3 [[Spells#Spell Slots|Spell Slots]] when cast.


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==== Level 4 Spells ====
==== Level 4 spells ====
* {{Icon|Ico knownSpells lvl 04.png|24px}} '''Level 4 Spells''' are '''Spells''' that consume Level 4 [[Spells#Spell Slots|Spell Slots]] when cast.
* {{Icon|Ico knownSpells lvl 04.png|24px}} '''Level 4 spells''' are spells that consume Level 4 [[Spells#Spell Slots|Spell Slots]] when cast.


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==== Level 5 Spells ====
==== Level 5 spells ====
* {{Icon|Ico knownSpells lvl 05.png|24px}} '''Level 5 Spells''' are '''Spells''' that consume Level 5 [[Spells#Spell Slots|Spell Slots]] when cast.
* {{Icon|Ico knownSpells lvl 05.png|24px}} '''Level 5 spells''' are spells that consume Level 5 [[Spells#Spell Slots|Spell Slots]] when cast.


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==== Level 6 Spells ====
==== Level 6 spells ====
* {{Icon|Ico knownSpells lvl 06.png|24px}} '''Level 6 Spells''' are '''Spells''' that consume Level 6 [[Spells#Spell Slots|Spell Slots]] when cast.
* {{Icon|Ico knownSpells lvl 06.png|24px}} '''Level 6 spells''' are spells that consume Level 6 [[Spells#Spell Slots|Spell Slots]] when cast.


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==== Level 9 Spells ====
==== Level 9 spells ====
* {{Icon|Ico knownSpells lvl 09.png|24px}} These are special spells only available to [[Non-Player Characters]] or unlockable through unique quests.
* {{Icon|Ico knownSpells lvl 09.png|24px}} These are special spells only available to [[Non-Player Characters]] or unlockable through unique quests.


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== Spell Properties Table ==
== Spell properties table ==


{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
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|-
|-
! colspan=6 | 1st Level Spells
! colspan=6 | 1st level spells
|-
|-


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|-
|-
! colspan=6 | 2nd Level Spells
! colspan=6 | 2nd level spells
|-
|-


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|-
|-
! colspan=6 | 3rd Level Spells
! colspan=6 | 3rd level spells
|-
|-


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|-
|-
! colspan=6 | 4th Level Spells
! colspan=6 | 4th level spells
|-
|-


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|-
|-
! colspan=6 | 5th Level Spells
! colspan=6 | 5th level spells
|-
|-


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|-
|-
! colspan=6 | 6th Level Spells
! colspan=6 | 6th level spells
|-
|-


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** The icon is reminiscent of the Dispel Magic icons in Baldur's Gate 1 and 2, and it is in fact still labelled 'Spell_Abjuration_DispelMagic' within the game files.
** The icon is reminiscent of the Dispel Magic icons in Baldur's Gate 1 and 2, and it is in fact still labelled 'Spell_Abjuration_DispelMagic' within the game files.


== External Links ==
== External links ==
* {{FRWiki|Spell|long}}
* {{FRWiki|Spell|long}}
==References==
==References==

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