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Cursed Skull: Difference between revisions

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232 bytes removed ,  24 October 2023
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|proficiency =
|proficiency =
|initiative =
|initiative =
|passive = [[File:Medium Toughness Condition Icon.webp|frameless|upright=0.1|link=Medium Toughness (Condition)]] [[Medium Toughness (Condition)|Medium Toughness]]<br>[[File:Cursed Skull Condition Icon.webp|frameless|upright=0.1|link=Cursed Skull (Condition)]] [[Cursed Skull (Condition)|Cursed Skull]]
|passive =  
|bludgeoning = vulnerable
|bludgeoning = vulnerable
|piercing = double
|piercing = double
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}}
}}


These skulls are found in the upper floors of [[Lady Jannath's Estate]]. They cast [[Thunderwave]] when a player character is nearby, making them difficult to evade. The skulls see through [[Invisibility]] and similar effects.
These skulls are found in the upper floors of [[Lady Jannath's Estate]]. They cast [[Thunderwave]] when a player character is nearby, making them difficult to evade. The skulls see through [{Invisibility]] and similar effects.


Due to their vulnerability to bludgeoning damage, they are easy to destroy from a safe distance.
Due to their vulnerability to bludgeoning damage, they are easy to destroy from a safe distance.
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Due to them triggering a [[Thunderwave]] when being near them it's hard to approach them. Therefore it's advised to simply throw a bludgeoning weapon at them which has the "thrown" trait. A simple [[Light Hammer]] thrown by a character with decent [[strength]] is sufficient to kill a skull in one blow.
Due to them triggering a [[Thunderwave]] when being near them it's hard to approach them. Therefore it's advised to simply throw a bludgeoning weapon at them which has the "thrown" trait. A simple [[Light Hammer]] thrown by a character with decent [[strength]] is sufficient to kill a skull in one blow.


Alternatively, [[Remove Curse]] will remove the [[Cursed Skull (Condition)|Cursed Skull]] curse from the skull, preventing [[Thunderwave]] from being cast. This requires being within melee range of the skull, which can trigger [[Thunderwave]].   
Alternatively, {{SAI|Remove Curse}} will remove the {{Cond|Cursed Skull}} curse from the skull, preventing [[Thunderwave]] from being cast. This requires being within melee range of the skull, which can trigger [[Thunderwave]].   


It's also possible to use the ritual spell [[Silence]] on the skulls which will entirely neutralize its [[Thunderwave]] attack.
It's also possible to use the ritual spell {{SAI|Silence}} on the skulls which will entirely neutralize its [[Thunderwave]] attack.
 
== Conditions ==
* {{Cond|Medium Toughness}}
* {{Cond|Cursed Skull}}

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