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Equipment: Difference between revisions
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Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits. | Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits. | ||
Classes without any [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armor so they can cast [[ | Classes without any [[Armor#Armor Proficiency|Armor Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armor so they can cast [[Spells]] in and out of combat. Wearing Armor without the corresponding Proficiency also imposes a number of other penalties. | ||
One can gain additional Armor Proficiency by taking appropriate Feats at Level 4, such as Lightly Armored, Moderately Armored and Heavily Armored. However, each level of heaviness has the previous level as a prerequisite. For example, in order to be able to pick the Heavily Armored Feat, your character must already have Medium Armor Proficiency from some source. | One can gain additional Armor Proficiency by taking appropriate Feats at Level 4, such as Lightly Armored, Moderately Armored and Heavily Armored. However, each level of heaviness has the previous level as a prerequisite. For example, in order to be able to pick the Heavily Armored Feat, your character must already have Medium Armor Proficiency from some source. |