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Arcane Charge (Condition): Difference between revisions
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Rewrote the condition to accurately reflect the ingame effect and added detailed notes
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(Rewrote the condition to accurately reflect the ingame effect and added detailed notes) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* | * Against {{SAI|Threatened (Condition)|Threatened}} targets, deal bonus damage equal to your [[Proficiency Bonus]]. | ||
* While you are affected by Arcane Charge, you suffer a 50% movement speed penalty. | |||
* | |||
}} | }} | ||
{{ up to date | 2023- | {{up to date | 2023-10-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
== | ==Notes== | ||
* | *The in-game description of Arcane Charge does not match the actual effect. The in-game tool-tip describes Arcane Charge as:{{Quote|While Threatened, affected entity has a +1 bonus to damage with spells.}} | ||
* | *The damage bonus applies to any instance of damage you deal to a {{SAI|Threatened (Condition)|Threatened}} target, including weapon damage, spell damage, damage over time effects like [[Burning]] or [[Bleeding]], and even self-damage. | ||
* | *If a single attack does multiple independent instances of damage, Arcane Charge will boost each one, so spells like {{SAI|Magic Missile}} will benefit the most. | ||
*Some damage riders behave as independent sources of damage and will get boosted by Arcane Charge. See [[Damage_mechanics#DRS_Effects|DRS Effects]] for a comprehensive list of damage riders that work like this. For instance, Arcane Charge will boost both the weapon damage and {{SAI|Colossus Slayer}} damage of a single attack. | |||
*The movement speed penalty from Arcane Charge can be mitigated by {{SAI|Freedom of Movement}}, but not any effects that only mitigate [[Difficult Terrain]] like {{SAI|Land's Stride}}. |